Rise of Kingdoms

Best Nation
Rise of Kingdoms Guide

Best Nation

At the beginning of the game, you are required to make a critical choice that will have some affect on your ability to gather resources and fight. Both critcial features in the game. The thing is, you are asked to make this decision before you have played the game... Kinda difficult I think... So, let's run through all of your Nation choices in Rise of Kingdoms and see which one is right for you, along with us giving you our own recommendations.

Every nation will come with their own commander, and a set of bonuses. But remember, as you play through the game, you'll be sure to unlock all of the starter commanders anyway, so don't let that be a deciding factor for you. Take note of the unique units and the bonuses that you get for each Nation to help make you decision as to what Nation is best for you in Rise of Kingdoms.


Britain

The Sun Never Sets:
Archer attack increases 5%. Wood gathering speed increases 10%. Ally Garrison capacity increases 20%.

Unique Unit:
Longbowman (Archer)

Starting Commander:
Boudica (Nuker, Jungler)


Boudica is an incredibly useful commander in the game, but it's not enough for you to want to start with Britain! The boosts are just not good enough and you can pick up Boudica easily in the game.


France

Chivalry:
Troop health increases 2%. Stone Gathering speed increases 10%. Hospital Healing speed increases 10%.

Unique Unit:
Throwing Axemen

Starting Commander:
Joan of Arc (Support, Gatherer)

Another nation that you can probably overlook when consider which one to start with. The boosts are not really that fantastic. Joan of Arc is incredibly useful in the game as you will use her to gather resources on the map, she is really easy to get as play through the game anyway.


Rome

Glory of the Empire:
Infantry defense increases 5%. Troops March Speed increases 5%. Food Gathering Speed increases 10%.

Unique unit:
Legion (infantry).

Starting Commander:
Scipio Africanus (Leader, Good at PvP Combat)

The infantry bonuses are good, and you're ahead when it comes to a faster attack. The food gathering boost is also welcome as you will need to do a lot of this in the game.
But remember, as with other nations, you can get these boosts for any commander in the talent tree.


Germany

Eagle of Germany:
Cavalry attack increases 5%. Troops training speed increases 5%. Action Points recovery speed increases 10%.

Unique unit:
Teutonic Knight (Cavalry)

Starting Commander: Hermann (Disabler, Archer, Defender)

The action point recovery bonus is really good, especially if you plan to be an active player. Basically in the game you use action points when you attack barbarians and forts on the map, again it is something you'll do a lot of in the game, so selecting a nation specifically with an action point recovery bonus is a good idea. Also, you'll always be training troops, so that bonus is great too.

What does this mean? Germany trains troops faster than other civilizations and also recovers action points faster, meaning that you can conduct more raids and attack barbarians more often. Hermann is also good at defending your city, so overall things are pretty good here.


Spain

The Matador:
Cavalry Defense increases 5%. Gold gathering speed increases 10%. Troops load increases 10%.

Unique Unit:
Conquistador (Cavalry)

Starting Commander: Pelagius (Nuker, Cavalry, Defender)

This is an interesting Nation to consider. The boosts are good especially as gold is a tough resource to mine (when you unlock the resource later in the game). Troops load increase is also handy so you don't have to send out as many troops each time to collect stuff.


Korea

Balance of Yin and Yang:
Archer Defense increase 5%. Hospital capacity increase 10%. Research speed increases 2%.

Unique Unit:
Hwarang (Infantry)

Starting Commander:
Eulji Mundeok (Nuker, Defender, Infantry)

Nothing really to write home about again in terms of in-game boost, give this one a skip I think.

Japan

Bushido:
Troops attack increases 2%. Scout march speed increases 30%. Troop training capacity increases 5%.

Unique Unit:
Samurai (Infantry)

Starting Commander:
Kusunoki Masashige (Nuker, Defender, Archer)

Another Nation that I'm not too impressed with as a starter. The scouts you use every day, but it's not really of much consequence if they are 30% faster in reality. The starter Commander is good though.

China

Art of War:
Troops defense increases 2%. Resource Production increases 10%. Building speed increases 2%.

Unique Unit:
Chu-Ko-Nu (Archer)

Starting Commander:
Sun Tzu (Nuker, Defender, Infantry)

The resource production boost is not as great as it sounds as most of the resources you get in the game will be through gathering. The other boosts are pretty small.


Conclusion
So after considering all the nations in the game, there are three that stand out to me as the ones you should shortlist:

1. Germany
2. Spain
3. Rome

The Action Point recovery boost from Germany is probably the factor that swings it for me, although Spain and Germany are also worthy choices too.

Good luck playing the game, and remember, you'll pick up all the commanders eventually!


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