LifeAfter

Combat Expert

Combat Expert
LifeAfter Guide

Last Updated:
As of the July 18, 2019 update, Expert level has been introduced, giving all professions access to two new talents each. This profession level is available for players with LV60 on all masteries. We have updated the individual profession pages with information about these new talents.

These batch of certs are focused for combat and general survival out in the wilderness. If you're a player that aims to enjoy the game fully by fighting the infected or other players, this is the right certs for you.

Rifleman

Increased damage for assault rifles, submachine guns, rifles, or shotguns, get damage bonuses when defeating other players, and damage to buildings after promotion.

Combat Expert
Professional Skill Effect
Quick Dissection Get extra loot from The Infected in Charles Town or Farstar City
Break the Surface When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun to continuously deal damage to a single enemy, damage is gradually increased up to a maximum of 5%.
Destructive Madman When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, damage to buildings is increased by 8%
Honor Badge When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, damage is increased by 1% for every hostile player defeated (max 5%)
Battlefield Recovery When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, Medicine’s recovery effect is increased by 10%
Crippling Fire When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, the first shot in the battle cripples the enemy, slowing them by 5%, and preventing them from sprinting for the next 3 seconds.
Quick Hemostasis When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, Feebleness duration is decreased by 15%. When seriously injured, speed of emergency treatment and medication is increased by 15%
Drone Expert Damage dealt by drones increased by 10%. When talent reaches LV4, Drone skills’ cooldown can be reduced.
Jump Supression When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, damage dealt to jumping enemies is increased by 5%
Armor-piercing Missile When using an Assault Rifle, Submachine Gun, Rifle, or Shotgun, there's a 25% chance to ignore (1) enemy armor. 1 Extra Armor is ignored for every 1 attribute or special skill upgrade that the weapon has. Up to 3 armor can be ignored.
Sniper

Increased damage and performance of sniper rifles, bows, and bazookas. After promotion, you can geotag enemies, further increase damage to low-health targets. You also get the chance of increased loot when killing hostile soldiers in the game.

Combat Expert
Professional Skill Effect
Skilled Search Get extra loot from hostile soldiers in Charles Town or Farstar City
Let the Bullets Fly When using a sniper rifle, bow, or bazooka, damage is increased by 1% for every 80 yards that a projectile travels. (max 5%)
Marker Bullet When using a sniper rifle, bow, or bazooka, the enemy that is hit will be marked within 3 seconds
Tear Wound When using a sniper rifle, bow, or bazooka, when damage is dealt to enemies with less than 40% HP, they will be continuously injured for 5 seconds, taking 3 damage per second.
Head Blow When using a sniper rifle, bow, or bazooka, headshot damage is increased by 8%. The enemy that takes headshot damage gets blurred vision for 2 seconds.
Calm Blood When gun sights are on, breath hold bar reduction speed is reduced by 10%
Enhanced Accessory When using a sniper rifle, or bazooka that’s fully equipped with accessories, you’ll restore 3% HP every 10 seconds when attacking.
Infectious Ammo When using a sniper rifle, bow, or bazooka, damage dealt to humanoid monsters is increased by 8%. When attacking players, 5 HP is lost every 5 seconds. At Talent LV4, heavy weapon’s damage increases.
Confounding Strike When using a sniper rifle, or bazooka that’s fully equipped with accessories, you cannot reload or switch your weapon for the next 3 seconds after hitting the enemy with a CRIT.
Dynamic View When using a sniper rifle, bow, or bazooka, reload speed and damage is increased by 1%. The effect increases by 1% for every one attribute or special skill upgrade the weapon has.
Warrior

Melee weapons won’t consume energy, and increases loot from player kills. Adds up to 3 extra slots in your bag after killing an enemy player. Gives bonus effects when attacking unarmed or when using melee weapons.

Combat Expert
Professional Skill Effect
Road Bandit 3 slots added to your bag after killing an enemy player
Breathing Method When attacking unarmed or with a melee weapon, there’s a 10% chance of not using any energy
Fearless Warrior When attacking unarmed or with a melee weapon, damage taken is reduced by 8% when face-to-face with an enemy
Carnivorous Gain HP regeneration effect by eating meat. Different foods will have different effects.
Rapid Slash When attacking unarmed or with a melee weapon, the first strike has a 40% chance of making smaller enemies flee from combat
Tough Will Grievous injury time is decreased by 70%
Critical Attack When attacking small enemies below LV5 with cold(?) weaopns or while being unarmed, you’ll have a 8% chance to inflict Under Attack status on the target. (If it’s not the primary target, the chance is halved) Works once every 5 seconds.
Assault Expert When attacking unarmed or with a melee weapon, damage taken to other areas other than the head is reduced by 8%. When talent reaches LV4, the slash range of melee weapons will be increased.
Vigorous Posture When holding a non-firearm weapon, damage taken when squatting is increased by 8%.
Crippling Blow When you deal damage using non-firearm weapons, there's an 8% chance of making the target unable to jump or squat for the next 5 seconds. Duration increases by 0.5 seconds for every one attribute or special skill upgrade the weapon has.


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