Black Desert Mobile

Black Desert Mobile


Bonus Effects and Resonance
Black Desert Mobile Guide

Bonus Effects and Resonance


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These are three active buffs that get activated automatically by meeting certain conditions like reaching the specified CP, equipment Enhancement level, and accessory level. To see these conditions and which buffs are currently active, tap the icons above your HP gauge as shown below.
Bonus Effects and Resonance


When you’re viewing your inventory, you can also see the Requirements by tapping the icons as shown below. If you have Bonus Effects or active resonances, these icons will light up.
Bonus Effects and Resonance


These buffs gets deactivated when you fall below the Requirements due to equipment changes like enhancing, transferring, modifying your Crystals, Lightstones, etc. Don’t worry since they can be reactivated immediately as soon as you meet the requirements again. These effects stack as well so you’ll even get more buffs as you get stronger and reach the requirements. For example, for Bonus Effects, if your base CP reaches 2200, you’ll get 2 bonus effects activated (see below) which will give your character Attack +50, Defense +50, and HP+300.
Bonus Effects and Resonance


Gear Resonance however, works differently. The stat boosts that will be activated are the latest one. In the example below, once all your equipment reaches +18, the 2ND Resonance buff will be activated and the 1st Resonance buff will be deactivated.
Bonus Effects and Resonance


Bonus Effects

Only your base CP will be considered to activate Bonus Effects.
Effect
Requirement
Bonuses
1st Effect
Base CP 1900 or up
Attack and Defense +50
2nd Effect
Base CP 2200 or up
HP +300
3rd Effect
Base CP 2500 or up
Attack and Defense +50
4th Effect
Base CP 2800 or up
Attack and Defense +50
5th Effect
Base CP 3000 or up
Grants 1 extra evasion
6th Effect
Base CP 3300 or up
All branches damage +5%





Gear Resonance

You can enhance your equipment by using weapon or armor black stones.
Resonance
Requirement
Bonuses
1st Resonance
All Gear +15* or above
Attack +3
2nd Resonance
All Gear +18 or above
Attack +7, Defense +2
3rd Resonance
All Gear +20 or above
Attack +12, Defense +2
4th Resonance
All Gear +23 or above
Attack +18, Defense +4
5th Resonance
All Gear +25 or above
Attack +25, Defense +4
6th Resonance
All Gear +28 or above
Attack +33, Defense +6
7th Resonance
All Gear +30 or above
Attack +42, Defense +6


* Weapon, Sub-Weapon, all armor pieces




Accessory Resonance

You can enhance your accessories by “using up” that accessory’s exact copies. When the enhancement fails, the accessory’s level will reset to 0. (Unless you use a premium consumable to prevent this enhancement loss)
Resonance
Requirement
Bonuses
1st Resonance
All accessories** +3 or above
All Branches Damage: +1%
2nd Resonance
All accessories +4 or above
All Branches Damage: +2%
3rd Resonance
All accessories +5 or above
All Branches Damage: +3%, ATK+5, DEF+5
4th Resonance
All accessories +6 or above
All Branches Damage: +4%, ATK+6, DEF+6
5th Resonance
All accessories +7 or above
All Branches Damage: +5%, ATK+7, DEF+7
6th Resonance
All accessories +8 or above
All Branches Damage: +6%, ATK+8, DEF+8
7th Resonance
All accessories +9 or above
All Branches Damage: +8%, ATK+9, DEF+9
8th Resonance
All accessories +10 or above
All Branches Damage: +10%, ATK+10, DEF+10


** Accessories include the following: Ring, Necklace, Belt, Earring, Bracelet




 

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