Equipment Database
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This is our database of all of the equipment that we have found so far in the game. We have broken it down into sections according to the six available equipment slots.
Weapons
Good Grade:ATK +10% Better Grade: Attacks inflict Bleed Excellent grade: Knockback distance doubled Epic grade: ATK +15% Legendary grade: Swing range becomes circular | |
Good Grade:ATK +10% Better Grade: Adds 1 blade wave Excellent grade: Blade waves also release ki blasts Epic grade: ATK +15% Legendary grade: Blade wave heals for 3% HP when enemy is hit | |
Good Grade:ATK +10% Better Grade: Kunai damage +30% Excellent grade: Start off with Lv2 Kunai Epic grade: ATK +15% Legendary grade: Kunai will split after hitting enemy | |
Good Grade:ATK +10% Better Grade: Reload time -2% Excellent grade: 1 bullet restored after enemy is killed Epic grade: ATK +15% Legendary grade: Minor explosion when enemy is hit | |
Good Grade:ATK +10% Better Grade: 2x damage to enemies in front Excellent grade: Shotgun range is extended Epic grade: ATK +15% Legendary grade: Shotgun pierces all enemies |
Boots
Good Grade: Better Grade: HP +10% Excellent grade: Gain forced march for 5s (+30% movement speed. Doesn't stack) for every 200 monsters killed Epic grade: Immune to bullet damage and -20% collision damage during Forced March Legendary grade: HP +15% | |
Good Grade: Better Grade: HP +10% Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit) +30% movement speed Epic grade: Skill cooldown -20% when inspired Legendary grade: HP +15% | |
Good Grade: Better Grade: HP +10% Excellent grade: Leaves behind radiation rings that do damage over time when moving Epic grade: Base movement speed +2 for 2 secs when spawning radiation rings Legendary grade: HP +15% | |
Good Grade: Better Grade: HP +10% Excellent grade: Damage received -20% for 3s after receiving damage Epic grade: Damage +20 for 3s after killing an enemy Legendary grade: HP +15% | |
Good Grade: Better Grade: HP +10% Excellent grade: Base movement speed +1 Epic grade: Heal for 1% HP every 2 secs when moving Legendary grade: HP +15% |
Suits
Good Grade: Revives with full HP once Better Grade: HP +15% Excellent grade: After revival, ATK +15%, Movement Speed +15% Epic grade: HP +25% Legendary grade: +1 revival | |
Good Grade: Better Grade: HP +15% Excellent grade: Revive once with 50% HP if dead from battle Epic grade: Revive with full HP with ATK +10%, Movement Speed +10% Legendary grade: HP +20% | |
Good Grade: Better Grade: HP +15% Excellent grade: Releases radiation pulse when hero is hit Epic grade: Increased radiation pulse range with knockback Legendary grade: HP +20% | |
Good Grade: Better Grade: HP +15% Excellent grade: Bullet damage received -100%. 10% for each bullet received. Max 0% Epic grade: With bullet damage reduction active, a storm will blow enemies away and nullify shots when hero is hit by bullets Legendary grade: HP +20% | |
Good Grade: Better Grade: HP +15% Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit). Heal 3% HP/5s Epic grade: Inspire healing increased to 10% HP/5s Legendary grade: HP +20% | |
Good Grade: Better Grade: HP +15% Excellent grade: All healing +20% Epic grade: Heal for 5% HP for every 200 monsters killed Legendary grade: HP +20% |
Belts
Good Grade: Better Grade: HP +10% Excellent grade: Gain shield that blocks damage 1 time for every 200 monsters killed Epic grade: Shield now grants damage immunity for 1s Legendary grade: +15% HP | |
Good Grade: Better Grade: HP +10% Excellent grade: When over 50% HP, movement speed +20% Epic grade: When HP below 50%, damage received -20% Legendary grade: +15% HP | |
Good Grade: Better Grade: HP +10% Excellent grade: Healing +5% when looting food (Max 30%) Epic grade: Movement speed +5% when looting food (max 30%) Legendary grade: +15% HP | |
Good Grade: Better Grade: HP +10% Excellent grade: Radiation pulses 1 time when healing, dealing damage proportionate to HP healed Epic grade: All radiation pulse damage doubled Legendary grade: +15% HP | |
Good Grade: Better Grade: HP +10% Excellent grade: Gain inspire from Elite/Boss kills and grants 1 shockwave shield to hero Epic grade: Gain dominator state state for 5s when shockwave is triggered: +100% damage and movement speed. All cooldown reductions are maximised Legendary grade: +15% HP |
Gloves
Good Grade: Better Grade: ATK +10% Excellent grade: Damage to Elites and Bosses +20% Epic grade: Damage to Elites and Bosses increases to +50% Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: 1% chance to instakill non-boss monsters Epic grade: +3% damage for every 200 monsters killed (max 30%) Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: Attacks have 5% chance to crit Epic grade: +50% crit damage. Critical hits also inflict bleed Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: Killed monsters leave radiation rings that deal damage over time Epic grade: All radiation ring ranges doubled Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: Minor explosion when monsters die Epic grade: Monster explosion death damage doubled Legendary grade: ATK +15% |
Necklace
Good Grade: Better Grade: ATK +10% Excellent grade: Gain inspire from elite and boss kills (fades when hero is hit). All damage +20% Epic grade: Inspire damage increases to +50% Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: Monsters in range are slowed Epic grade: Greatly increases slow effect Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: Generates radiation rings that deal damage over time Epic grade: All radiation ring damage doubled Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: 1st passive effect gained +30% Epic grade:Last passive effect gained +30% Legendary grade: ATK +15% | |
Good Grade: Better Grade: ATK +10% Excellent grade: -2% cooldown for every 200 monsters killed (max 10%) Epic grade: Max cooldown reduction 30% Legendary grade: ATK +15% |
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