Equipment Database
Survivor.io Guide
More Survivor.io
More Survivor.io
Equipment Database
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Weapons
![]() Baseball Bat | Good Grade:ATK +10% Better Grade: Attacks inflict Bleed Excellent grade: Knockback distance doubled Epic grade: ATK +15% Legendary grade: Swing range becomes circular |
![]() Katana | Good Grade:ATK +10% Better Grade: Adds 1 blade wave Excellent grade: Blade waves also release ki blasts Epic grade: ATK +15% Legendary grade: Blade wave heals for 3% HP when enemy is hit |
![]() Kunai | Good Grade:ATK +10% Better Grade: Kunai damage +30% Excellent grade: Start off with Lv2 Kunai Epic grade: ATK +15% Legendary grade: Kunai will split after hitting enemy |
![]() Revolver | Good Grade:ATK +10% Better Grade: Reload time -2% Excellent grade: 1 bullet restored after enemy is killed Epic grade: ATK +15% Legendary grade: Minor explosion when enemy is hit |
![]() Shotgun | Good Grade:ATK +10% Better Grade: 2x damage to enemies in front Excellent grade: Shotgun range is extended Epic grade: ATK +15% Legendary grade: Shotgun pierces all enemies |
Boots
![]() High Boots | Good Grade: Better Grade: HP +10% Excellent grade: Gain forced march for 5s (+30% movement speed. Doesn't stack) for every 200 monsters killed Epic grade: Immune to bullet damage and -20% collision damage during Forced March Legendary grade: HP +15% |
![]() Army Boots | Good Grade: Better Grade: HP +10% Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit) +30% movement speed Epic grade: Skill cooldown -20% when inspired Legendary grade: HP +15% |
![]() Layered Showshoes | Good Grade: Better Grade: HP +10% Excellent grade: Leaves behind radiation rings that do damage over time when moving Epic grade: Base movement speed +2 for 2 secs when spawning radiation rings Legendary grade: HP +15% |
![]() Light Runners | Good Grade: Better Grade: HP +10% Excellent grade: Damage received -20% for 3s after receiving damage Epic grade: Damage +20 for 3s after killing an enemy Legendary grade: HP +15% |
![]() Prosthetic Legs | Good Grade: Better Grade: HP +10% Excellent grade: Base movement speed +1 Epic grade: Heal for 1% HP every 2 secs when moving Legendary grade: HP +15% |
Suits
![]() Eternal Suit | Good Grade: Revives with full HP once Better Grade: HP +15% Excellent grade: After revival, ATK +15%, Movement Speed +15% Epic grade: HP +25% Legendary grade: +1 revival |
![]() Full Metal Suit | Good Grade: Better Grade: HP +15% Excellent grade: Revive once with 50% HP if dead from battle Epic grade: Revive with full HP with ATK +10%, Movement Speed +10% Legendary grade: HP +20% |
![]() Protective Suit | Good Grade: Better Grade: HP +15% Excellent grade: Releases radiation pulse when hero is hit Epic grade: Increased radiation pulse range with knockback Legendary grade: HP +20% |
![]() Carapace | Good Grade: Better Grade: HP +15% Excellent grade: Bullet damage received -100%. 10% for each bullet received. Max 0% Epic grade: With bullet damage reduction active, a storm will blow enemies away and nullify shots when hero is hit by bullets Legendary grade: HP +20% |
![]() Army Uniform | Good Grade: Better Grade: HP +15% Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit). Heal 3% HP/5s Epic grade: Inspire healing increased to 10% HP/5s Legendary grade: HP +20% |
![]() Traveler's Jacket | Good Grade: Better Grade: HP +15% Excellent grade: All healing +20% Epic grade: Heal for 5% HP for every 200 monsters killed Legendary grade: HP +20% |
Belts
![]() Stylish Belt | Good Grade: Better Grade: HP +10% Excellent grade: Gain shield that blocks damage 1 time for every 200 monsters killed Epic grade: Shield now grants damage immunity for 1s Legendary grade: +15% HP |
![]() Waist Sensor | Good Grade: Better Grade: HP +10% Excellent grade: When over 50% HP, movement speed +20% Epic grade: When HP below 50%, damage received -20% Legendary grade: +15% HP |
![]() Leather Belt | Good Grade: Better Grade: HP +10% Excellent grade: Healing +5% when looting food (Max 30%) Epic grade: Movement speed +5% when looting food (max 30%) Legendary grade: +15% HP |
![]() Broad Waistguard | Good Grade: Better Grade: HP +10% Excellent grade: Radiation pulses 1 time when healing, dealing damage proportionate to HP healed Epic grade: All radiation pulse damage doubled Legendary grade: +15% HP |
![]() Army Belt | Good Grade: Better Grade: HP +10% Excellent grade: Gain inspire from Elite/Boss kills and grants 1 shockwave shield to hero Epic grade: Gain dominator state state for 5s when shockwave is triggered: +100% damage and movement speed. All cooldown reductions are maximised Legendary grade: +15% HP |
Gloves
![]() Army Gloves | Good Grade: Better Grade: ATK +10% Excellent grade: Damage to Elites and Bosses +20% Epic grade: Damage to Elites and Bosses increases to +50% Legendary grade: ATK +15% |
![]() Fingerless Gloves | Good Grade: Better Grade: ATK +10% Excellent grade: 1% chance to instakill non-boss monsters Epic grade: +3% damage for every 200 monsters killed (max 30%) Legendary grade: ATK +15% |
![]() Leather Gloves | Good Grade: Better Grade: ATK +10% Excellent grade: Attacks have 5% chance to crit Epic grade: +50% crit damage. Critical hits also inflict bleed Legendary grade: ATK +15% |
![]() Protective Gloves | Good Grade: Better Grade: ATK +10% Excellent grade: Killed monsters leave radiation rings that deal damage over time Epic grade: All radiation ring ranges doubled Legendary grade: ATK +15% |
![]() Shiny Wristguard | Good Grade: Better Grade: ATK +10% Excellent grade: Minor explosion when monsters die Epic grade: Monster explosion death damage doubled Legendary grade: ATK +15% |
Necklace
![]() Army Nameplate | Good Grade: Better Grade: ATK +10% Excellent grade: Gain inspire from elite and boss kills (fades when hero is hit). All damage +20% Epic grade: Inspire damage increases to +50% Legendary grade: ATK +15% |
![]() Bone Pendant | Good Grade: Better Grade: ATK +10% Excellent grade: Monsters in range are slowed Epic grade: Greatly increases slow effect Legendary grade: ATK +15% |
![]() Emerald Pendant | Good Grade: Better Grade: ATK +10% Excellent grade: Generates radiation rings that deal damage over time Epic grade: All radiation ring damage doubled Legendary grade: ATK +15% |
![]() Metal Neckguard | Good Grade: Better Grade: ATK +10% Excellent grade: 1st passive effect gained +30% Epic grade:Last passive effect gained +30% Legendary grade: ATK +15% |
![]() Trendy Charm | Good Grade: Better Grade: ATK +10% Excellent grade: -2% cooldown for every 200 monsters killed (max 10%) Epic grade: Max cooldown reduction 30% Legendary grade: ATK +15% |
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