Survivor.io

Equipment Database


Survivor.io Guide
More Survivor.io

Equipment Database


Last Updated:
This is our database of all of the equipment that we have found so far in the game. We have broken it down into sections according to the six available equipment slots.

Weapons



Baseball Bat
Baseball Bat

Good Grade:ATK +10%
Better Grade: Attacks inflict Bleed
Excellent grade: Knockback distance doubled
Epic grade: ATK +15%
Legendary grade: Swing range becomes circular
Katana
Katana

Good Grade:ATK +10%
Better Grade: Adds 1 blade wave
Excellent grade: Blade waves also release ki blasts
Epic grade: ATK +15%
Legendary grade: Blade wave heals for 3% HP when enemy is hit
Kunai
Kunai

Good Grade:ATK +10%
Better Grade: Kunai damage +30%
Excellent grade: Start off with Lv2 Kunai
Epic grade: ATK +15%
Legendary grade: Kunai will split after hitting enemy
Revolver
Revolver

Good Grade:ATK +10%
Better Grade: Reload time -2%
Excellent grade: 1 bullet restored after enemy is killed
Epic grade: ATK +15%
Legendary grade: Minor explosion when enemy is hit
Shotgun
Shotgun

Good Grade:ATK +10%
Better Grade: 2x damage to enemies in front
Excellent grade: Shotgun range is extended
Epic grade: ATK +15%
Legendary grade: Shotgun pierces all enemies




Boots



High Boots
High Boots

Good Grade:
Better Grade: HP +10%
Excellent grade: Gain forced march for 5s (+30% movement speed. Doesn't stack) for every 200 monsters killed
Epic grade: Immune to bullet damage and -20% collision damage during Forced March
Legendary grade: HP +15%
Army Boots
Army Boots

Good Grade:
Better Grade: HP +10%
Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit) +30% movement speed
Epic grade: Skill cooldown -20% when inspired
Legendary grade: HP +15%
Layered Showshoes
Layered Showshoes

Good Grade:
Better Grade: HP +10%
Excellent grade: Leaves behind radiation rings that do damage over time when moving
Epic grade: Base movement speed +2 for 2 secs when spawning radiation rings
Legendary grade: HP +15%
Light Runners
Light Runners

Good Grade:
Better Grade: HP +10%
Excellent grade: Damage received -20% for 3s after receiving damage
Epic grade: Damage +20 for 3s after killing an enemy
Legendary grade: HP +15%
Prosthetic Legs
Prosthetic Legs

Good Grade:
Better Grade: HP +10%
Excellent grade: Base movement speed +1
Epic grade: Heal for 1% HP every 2 secs when moving
Legendary grade: HP +15%




Suits



Eternal Suit
Eternal Suit

Good Grade: Revives with full HP once
Better Grade: HP +15%
Excellent grade: After revival, ATK +15%, Movement Speed +15%
Epic grade: HP +25%
Legendary grade: +1 revival
Full Metal Suit
Full Metal Suit

Good Grade:
Better Grade: HP +15%
Excellent grade: Revive once with 50% HP if dead from battle
Epic grade: Revive with full HP with ATK +10%, Movement Speed +10%
Legendary grade: HP +20%
Protective Suit
Protective Suit

Good Grade:
Better Grade: HP +15%
Excellent grade: Releases radiation pulse when hero is hit
Epic grade: Increased radiation pulse range with knockback
Legendary grade: HP +20%
Carapace
Carapace

Good Grade:
Better Grade: HP +15%
Excellent grade: Bullet damage received -100%. 10% for each bullet received. Max 0%
Epic grade: With bullet damage reduction active, a storm will blow enemies away and nullify shots when hero is hit by bullets
Legendary grade: HP +20%
Army Uniform
Army Uniform

Good Grade:
Better Grade: HP +15%
Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit). Heal 3% HP/5s
Epic grade: Inspire healing increased to 10% HP/5s
Legendary grade: HP +20%
Traveler's Jacket
Traveler's Jacket

Good Grade:
Better Grade: HP +15%
Excellent grade: All healing +20%
Epic grade: Heal for 5% HP for every 200 monsters killed
Legendary grade: HP +20%




Belts



Stylish Belt
Stylish Belt

Good Grade:
Better Grade: HP +10%
Excellent grade: Gain shield that blocks damage 1 time for every 200 monsters killed
Epic grade: Shield now grants damage immunity for 1s
Legendary grade: +15% HP
Waist Sensor
Waist Sensor

Good Grade:
Better Grade: HP +10%
Excellent grade: When over 50% HP, movement speed +20%
Epic grade: When HP below 50%, damage received -20%
Legendary grade: +15% HP
Leather Belt
Leather Belt

Good Grade:
Better Grade: HP +10%
Excellent grade: Healing +5% when looting food (Max 30%)
Epic grade: Movement speed +5% when looting food (max 30%)
Legendary grade: +15% HP
Broad Waistguard
Broad Waistguard

Good Grade:
Better Grade: HP +10%
Excellent grade: Radiation pulses 1 time when healing, dealing damage proportionate to HP healed
Epic grade: All radiation pulse damage doubled
Legendary grade: +15% HP
Army Belt
Army Belt

Good Grade:
Better Grade: HP +10%
Excellent grade: Gain inspire from Elite/Boss kills and grants 1 shockwave shield to hero
Epic grade: Gain dominator state state for 5s when shockwave is triggered: +100% damage and movement speed. All cooldown reductions are maximised
Legendary grade: +15% HP




Gloves



Army Gloves
Army Gloves

Good Grade:
Better Grade: ATK +10%
Excellent grade: Damage to Elites and Bosses +20%
Epic grade: Damage to Elites and Bosses increases to +50%
Legendary grade: ATK +15%
Fingerless Gloves
Fingerless Gloves

Good Grade:
Better Grade: ATK +10%
Excellent grade: 1% chance to instakill non-boss monsters
Epic grade: +3% damage for every 200 monsters killed (max 30%)
Legendary grade: ATK +15%
Leather Gloves
Leather Gloves

Good Grade:
Better Grade: ATK +10%
Excellent grade: Attacks have 5% chance to crit
Epic grade: +50% crit damage. Critical hits also inflict bleed
Legendary grade: ATK +15%
Protective Gloves
Protective Gloves

Good Grade:
Better Grade: ATK +10%
Excellent grade: Killed monsters leave radiation rings that deal damage over time
Epic grade: All radiation ring ranges doubled
Legendary grade: ATK +15%
Shiny Wristguard
Shiny Wristguard

Good Grade:
Better Grade: ATK +10%
Excellent grade: Minor explosion when monsters die
Epic grade: Monster explosion death damage doubled
Legendary grade: ATK +15%




Necklace



Army Nameplate
Army Nameplate

Good Grade:
Better Grade: ATK +10%
Excellent grade: Gain inspire from elite and boss kills (fades when hero is hit). All damage +20%
Epic grade: Inspire damage increases to +50%
Legendary grade: ATK +15%
Bone Pendant
Bone Pendant

Good Grade:
Better Grade: ATK +10%
Excellent grade: Monsters in range are slowed
Epic grade: Greatly increases slow effect
Legendary grade: ATK +15%
Emerald Pendant
Emerald Pendant

Good Grade:
Better Grade: ATK +10%
Excellent grade: Generates radiation rings that deal damage over time
Epic grade: All radiation ring damage doubled
Legendary grade: ATK +15%
Metal Neckguard
Metal Neckguard

Good Grade:
Better Grade: ATK +10%
Excellent grade: 1st passive effect gained +30%
Epic grade:Last passive effect gained +30%
Legendary grade: ATK +15%
Trendy Charm
Trendy Charm

Good Grade:
Better Grade: ATK +10%
Excellent grade: -2% cooldown for every 200 monsters killed (max 10%)
Epic grade: Max cooldown reduction 30%
Legendary grade: ATK +15%




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