Survivor.io

Equipment Database

Survivor.io Guide
More Survivor.io

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This is our database of all of the equipment that we have found so far in the game. We have broken it down into sections according to the six available equipment slots.

Weapons

Baseball Bat
Baseball Bat
Good Grade:ATK +10%

Better Grade: Attacks inflict Bleed

Excellent grade: Knockback distance doubled

Epic grade: ATK +15%

Legendary grade: Swing range becomes circular

Katana
Katana
Good Grade:ATK +10%

Better Grade: Adds 1 blade wave

Excellent grade: Blade waves also release ki blasts

Epic grade: ATK +15%

Legendary grade: Blade wave heals for 3% HP when enemy is hit

Kunai
Kunai
Good Grade:ATK +10%

Better Grade: Kunai damage +30%

Excellent grade: Start off with Lv2 Kunai

Epic grade: ATK +15%

Legendary grade: Kunai will split after hitting enemy

Revolver
Revolver
Good Grade:ATK +10%

Better Grade: Reload time -2%

Excellent grade: 1 bullet restored after enemy is killed

Epic grade: ATK +15%

Legendary grade: Minor explosion when enemy is hit

Shotgun
Shotgun
Good Grade:ATK +10%

Better Grade: 2x damage to enemies in front

Excellent grade: Shotgun range is extended

Epic grade: ATK +15%

Legendary grade: Shotgun pierces all enemies

Boots

High Boots
High Boots
Good Grade:

Better Grade: HP +10%

Excellent grade: Gain forced march for 5s (+30% movement speed. Doesn't stack) for every 200 monsters killed

Epic grade: Immune to bullet damage and -20% collision damage during Forced March

Legendary grade: HP +15%

Army Boots
Army Boots
Good Grade:

Better Grade: HP +10%

Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit) +30% movement speed

Epic grade: Skill cooldown -20% when inspired

Legendary grade: HP +15%

Layered Showshoes
Layered Showshoes
Good Grade:

Better Grade: HP +10%

Excellent grade: Leaves behind radiation rings that do damage over time when moving

Epic grade: Base movement speed +2 for 2 secs when spawning radiation rings

Legendary grade: HP +15%

Light Runners
Light Runners
Good Grade:

Better Grade: HP +10%

Excellent grade: Damage received -20% for 3s after receiving damage

Epic grade: Damage +20 for 3s after killing an enemy

Legendary grade: HP +15%

Prosthetic Legs
Prosthetic Legs
Good Grade:

Better Grade: HP +10%

Excellent grade: Base movement speed +1

Epic grade: Heal for 1% HP every 2 secs when moving

Legendary grade: HP +15%

Suits

Eternal Suit
Eternal Suit
Good Grade: Revives with full HP once

Better Grade: HP +15%

Excellent grade: After revival, ATK +15%, Movement Speed +15%

Epic grade: HP +25%

Legendary grade: +1 revival

Full Metal Suit
Full Metal Suit
Good Grade:

Better Grade: HP +15%

Excellent grade: Revive once with 50% HP if dead from battle

Epic grade: Revive with full HP with ATK +10%, Movement Speed +10%

Legendary grade: HP +20%

Protective Suit
Protective Suit
Good Grade:

Better Grade: HP +15%

Excellent grade: Releases radiation pulse when hero is hit

Epic grade: Increased radiation pulse range with knockback

Legendary grade: HP +20%

Carapace
Carapace
Good Grade:

Better Grade: HP +15%

Excellent grade: Bullet damage received -100%. 10% for each bullet received. Max 0%

Epic grade: With bullet damage reduction active, a storm will blow enemies away and nullify shots when hero is hit by bullets

Legendary grade: HP +20%

Army Uniform
Army Uniform
Good Grade:

Better Grade: HP +15%

Excellent grade: Gain inspire from Elite/Boss kills (fades when hero is hit). Heal 3% HP/5s

Epic grade: Inspire healing increased to 10% HP/5s

Legendary grade: HP +20%

Traveler's Jacket
Traveler's Jacket
Good Grade:

Better Grade: HP +15%

Excellent grade: All healing +20%

Epic grade: Heal for 5% HP for every 200 monsters killed

Legendary grade: HP +20%

Belts

Stylish Belt
Stylish Belt
Good Grade:

Better Grade: HP +10%

Excellent grade: Gain shield that blocks damage 1 time for every 200 monsters killed

Epic grade: Shield now grants damage immunity for 1s

Legendary grade: +15% HP

Waist Sensor
Waist Sensor
Good Grade:

Better Grade: HP +10%

Excellent grade: When over 50% HP, movement speed +20%

Epic grade: When HP below 50%, damage received -20%

Legendary grade: +15% HP

Leather Belt
Leather Belt
Good Grade:

Better Grade: HP +10%

Excellent grade: Healing +5% when looting food (Max 30%)

Epic grade: Movement speed +5% when looting food (max 30%)

Legendary grade: +15% HP

Broad Waistguard
Broad Waistguard
Good Grade:

Better Grade: HP +10%

Excellent grade: Radiation pulses 1 time when healing, dealing damage proportionate to HP healed

Epic grade: All radiation pulse damage doubled

Legendary grade: +15% HP

Army Belt
Army Belt
Good Grade:

Better Grade: HP +10%

Excellent grade: Gain inspire from Elite/Boss kills and grants 1 shockwave shield to hero

Epic grade: Gain dominator state state for 5s when shockwave is triggered: +100% damage and movement speed. All cooldown reductions are maximised

Legendary grade: +15% HP

Gloves

Army Gloves
Army Gloves
Good Grade:

Better Grade: ATK +10%

Excellent grade: Damage to Elites and Bosses +20%

Epic grade: Damage to Elites and Bosses increases to +50%

Legendary grade: ATK +15%

Fingerless Gloves
Fingerless Gloves
Good Grade:

Better Grade: ATK +10%

Excellent grade: 1% chance to instakill non-boss monsters

Epic grade: +3% damage for every 200 monsters killed (max 30%)

Legendary grade: ATK +15%

Leather Gloves
Leather Gloves
Good Grade:

Better Grade: ATK +10%

Excellent grade: Attacks have 5% chance to crit

Epic grade: +50% crit damage. Critical hits also inflict bleed

Legendary grade: ATK +15%

Protective Gloves
Protective Gloves
Good Grade:

Better Grade: ATK +10%

Excellent grade: Killed monsters leave radiation rings that deal damage over time

Epic grade: All radiation ring ranges doubled

Legendary grade: ATK +15%

Shiny Wristguard
Shiny Wristguard
Good Grade:

Better Grade: ATK +10%

Excellent grade: Minor explosion when monsters die

Epic grade: Monster explosion death damage doubled

Legendary grade: ATK +15%

Necklace

Army Nameplate
Army Nameplate
Good Grade:

Better Grade: ATK +10%

Excellent grade: Gain inspire from elite and boss kills (fades when hero is hit). All damage +20%

Epic grade: Inspire damage increases to +50%

Legendary grade: ATK +15%

Bone Pendant
Bone Pendant
Good Grade:

Better Grade: ATK +10%

Excellent grade: Monsters in range are slowed

Epic grade: Greatly increases slow effect

Legendary grade: ATK +15%

Emerald Pendant
Emerald Pendant
Good Grade:

Better Grade: ATK +10%

Excellent grade: Generates radiation rings that deal damage over time

Epic grade: All radiation ring damage doubled

Legendary grade: ATK +15%

Metal Neckguard
Metal Neckguard
Good Grade:

Better Grade: ATK +10%

Excellent grade: 1st passive effect gained +30%

Epic grade:Last passive effect gained +30%

Legendary grade: ATK +15%

Trendy Charm
Trendy Charm
Good Grade:

Better Grade: ATK +10%

Excellent grade: -2% cooldown for every 200 monsters killed (max 10%)

Epic grade: Max cooldown reduction 30%

Legendary grade: ATK +15%



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