MARVEL Super War

Corvus Glaive

Corvus Glaive
MARVEL Super War Guide

Last Updated:
Corvus Glaive
Class Fighter
Difficulty Easy
DPS 3/5
Defense 2/5
Mobility 1/5
Support 5/5

Skills

credit: marvelsuperwar.com

note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Soul Blade

Corvus Glaive

Passive - Soul Charge: 50% of the damage received by Corvus Glaive gets stored and converted by his glaive into dark soul matter. Soul matter will not dissipate after you take damage, but will weaken by 100 every 1 seconds if it exceeds Corvus Glaive's own max HP by 15%. Corvus Glaive will be reborn after 4 seconds if dealt a fatal blow while holding some soul matter, reviving with HP equivalent to the matter he held just before his demise. Cooldown is 210 seconds.

Passive: Corvus Glaive's next basic attack after a 12-second interval will deal an extra 25 (+5*Level) (+35%Physical Attack. The cooldown will be shortened by 4 seconds if Corvus manages to strike an enemy hero with one of his abilities

Edge of Demise

Corvus Glaive

Corvus Glaive slashes in the specified direction, dealing 25 (+60%Physical Attack) to enemies struck by the blade's hilt and 50 (+120%Physical Attack plus a 1-second slow of 40% to those struck by its edge. Corvus Glaive will recover 40 (+10%Missing HP) for every enemy hero struck by the edge of his blade, but only for up to 3 heroes per strike. Corvus Glaive can use this ability again within 4 seconds to spear anyone in his way. Enemies struck will be hit with 55 (+100%Physical Attack) physical damage plus his basic attack. Damage from this deadly strike increases by 10% for every enemy hero struck, up to 3 times.

Dark Shadow

Corvus Glaive

Corvus Glaive charges in the specified direction, dealing 60 (+40%Physical Attack) (+8%Target's Max HP) physical damage to any enemies in his path. Corvus Glaive's charge will be interrupted upon striking an enemy hero, who he will throw over his shoulder.

Deadly Abyss

Corvus Glaive

Corvus Glaive leaps to the specified area, dealing 130 (+70%Physical Attack damage to any nearby enemies and leaving a black hole behind. Enemies in the black hole are slowed by 40%, which persists for 0.5 seconds after leaving the black hole. This black hole will explode after 1.2 seconds, pulling nearby enemies to its center while dealing 130 (+70%Physical Attack) physical damage

 

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