Iceman
MARVEL Super War Guide
Skills
credit: marvelsuperwar.com
note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)
Frost
Passive - Frost: Iceman's basic attacks and abilities will also tag enemies with Frost, dealing 28(+7*Level) (+30%Energy Attack) (+8%Target's Max HP) energy damage and freezing any target for 1 seconds when 100 Frost has been accumulated. If the target is not struck again by Iceman's abilities after 3 seconds, any Frost they have will quickly dissipate. Passive: Iceman's abilities will receive a 0% damage boost when attacking frozen enemies.
Bone Chill
Iceman blows a continuous stream of cold air in the specified direction, dealing 55(+25%Energy Attack) energy damage to non-hero units hit and the first enemy hero in its path every 0.3 seconds, while adding 20 Frost to the target each time damage is taken. Damage is reduced by 15% each time this gust hits an enemy, down to a minimum of 55%. Can deal damage to the same target up to 4 times.
Frostcoming
Iceman summons thick ice at the specified location, dealing 45(+25%Energy Attack) energy damage, slowing enemies hit by30% for 4 seconds, and adding 30 Frost to them. The ice will explode after some time, dealing 90(+50%Energy Attack) energy damage to nearby enemies, slowing them by 30% for 4 seconds, and applying 30 Frost to them.
Absolute Zero
Iceman's condensed frost spreads in the specified direction, dealing 160(+70%Energy Attack) energy damage and freezing the first enemy hero struck for 0.5 seconds. The greater the distance from the spreading chill, the more severely frozen the hero is, for up to 1.8 seconds. Upon hitting an enemy hero, an area of extreme cold forms around them, dealing 90(+40%Energy Attack) energy damage to any enemies within it, while instantly adding 40 Frost. Enemies still trapped within this area will accumulate 10 Frost per second. These areas lasts up to a maximum of 2 seconds.