MARVEL Super War

Angel

Angel
MARVEL Super War Guide

Added:
Angel
Class Marksman
Difficulty Normal
DPS 5/5
Defense 5/5
Mobility 1/5
Support 2/5

Skills

credit: marvelsuperwar.com

note: Skills are subject to change due to future balance changes. (Updated as of Jan 17, 2020)

Flechettes

Angel

Passive: Angel’s every 5 basic attack launches another two feathers for 30% extra basic attack damage.

Judgement

Angel

Passive: Enemies struck by Angel’s basic attacks or Sacred Feathers will be marked with one Original Sin. All marks will be expunged from the target by one basic attack from Angel after 4 marks have been accumulated, dealing 10 (+90% Physical Attack) physical damage.

Active: Angel enhances his own attack speed by 20% for 4 seconds.

Judgement metamorphosis: A percentage of HP already lost by the target will be converted into true damage when Original Sin is triggered.

Sacred Feathers:

Angel

Angel releases five feathered assaults on nearby enemies, each dealing 80 (+45% Bonus Physical Attack) physical damage but this is weakened to 25% when striking the same target more than once. These feathered attacks can inflict up to one Original Sin per enemy.

Sacred Feathers metamorphosis: The number of feathers is increased to nine, and if three or more feathers strike the same target, then Angel can inflict one extra Original Sin. Hitting the enemy with basic attacks will help to reduce this ability’s cooldown.

Holy Vestiges:

Angel

Angel charges in the specified direction.

Holy Vestiges metamorphosis: Triggering Original Sin will refresh the cooldown on this ability.

Angel’s Coming

Angel

Passive: Angel can select a further ability to undergo metamorphosis every time Angel’s Coming is leveled up.

Active: Angel takes flight and heads squarely for the specified enemy hero dealing 130 (+50% Bonus Physical Attack) physical damage and a below 50% slow for 2.5 seconds. He also erects a shield to absorb 250 (+120% Bonus Physical Attack) damage while gaining a 20% speed boost for 2 seconds.

 

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