Cull Obsidian
MARVEL Super War Guide
Skills
credit: marvelsuperwar.com
note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)
Power Shield
Passive: When Black Dwarf's ability hits an enemy hero, he gains 100(+10*Level) (+5%Bonus Max HP) shield that lasts for 4 seconds. This ability has a cooldown of 18 seconds. When basic attacks hit an enemy hero, the cooldown is reduced by 1 seconds. At level 6 and level 12, this cooldown is reduced by 2 seconds and 3 seconds, respectively.
Warlord’s Slash
Black Dwarf extends his scythe in the specified direction to attack. If it hits an enemy, he drags himself and the target toward the midpoint of the attack to inflict 135(+100%Bonus Physical Attack) physical damage and a 0.75-second stun. His scythe cannot go through walls.
Furious Trample
Black Dwarf tramples the ground, dealing 50(+60%Physical Attack) physical damage to enemy units around him and slowing them by 20% for 1 seconds. After 1.25 seconds, the ground caves in and enemy units in the area are not only dealt 80(+80%Physical Attack) (+8%Target's Max HP) physical damage, but are also slowed by 40% for 1.5 seconds.
Scythe Swing
Cull Obsidian swings his scythe to hook onto a nearby enemy hero, pulling the target in and throwing them behind him, dealing 10(+120%Physical Attack) physical damage and stunning them for 0.75 seconds. Targets further than 850.0 yards will not be thrown behind Cull Obsidian.
Deadly Spiral
Black Dwarf raises his scythe above his head and swings it twice. The first swing deals 60(+100%Physical Attack) physical damage to enemy units around him and slows them by 20% for 1 seconds, while the second swing has a larger range, greatly knocking back enemy units around him and dealing 80(+140%Physical Attack) physical damage. Black Dwarf can move while casting this ability.