MARVEL Super War

Captain Marvel

Captain Marvel
MARVEL Super War Guide

Captain Marvel



note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Photon Energy Captain Marvel
Passive: Captain Marvel will receive one Photon Energy for 6 seconds whenever she manages to damage an enemy hero with an ability or basic attack. This will be transformed into a power shield that can absorb 65 (+100% Bonus Physical Attack) (+10*Level) damage and lasts for 2 seconds when she has 3 Photon Energy. Captain Marvel’s collection of Photon Energy is also limited by a 12 second cooldown.

Flash Strike Captain Marvel
Captain Marvel summons her energy to enhance her fists, dealing 60 (80%Physical Attack) physical damage to the target and enemies nearby. This ability can be used again within 4 seconds. Use this ability in dualstar form to expand the area of effect, damaging not only the target but also any enemies behind the target.

Meteor Shuttle Captain Marvel
Captain Marvel charges in the specified direction, dealing 100 (+80%Bonus Physical Attack) physical damage to enemies in her path, and the next basic attack within 8 seconds decreases the target's armor by 15% for 2 seconds. Captain Marvel can use this ability again within 8 seconds to leap to another specified area, dealing 100 (+80%Bonus Physical Attack) physical damageto enemies within range. Enemies caught dead center will also be knocked up for 0.5 seconds. While in dualstar form, this ability will have the power to knock up all enemies within range.

Photon Punch Captain Marvel
Marvel changes into her dualstar form, enhancing her attack by 20% and boosting her other abilities for 15 seconds. This form enables Captain Marvel to release her ultimate, the Dualstar Pulse. Every time Captain Marvel damages an enemy hero in dualstar form extends its duration by another 0.5 seconds, up to 10 seconds. Captain Marvel releases a dualstar pulse to shoot a beam in the specified direction, dealing at least 140 (+70%Bonus Physical Attack) physical damage to the target enemy, which increases by up to 2.25× base damage the more HP the target has already lost.

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