MARVEL Super War

Doctor Strange

Doctor Strange
MARVEL Super War Guide

Last Updated:
Doctor Strange
Class Energy
Difficulty Easy
DPS 4/5
Defense 2/5
Mobility 3/5
Support 4/5

Skills

credit: marvelsuperwar.com

note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Cloak of Levitation

Doctor Strange

Passive: If Doctor Strange's HP is lower than 35%, each time he receives damage that is higher than 5% of his max HP, the Cloak of Levitation will drag Doctor Strange in the direction of the joystick to evade and he becomes immune to all damage. This status lasts 4 seconds.

Time Manipulation

Doctor Strange

Doctor Strange uses the Time Stone on a specified hero and records their current position and HP. If the target is a friendly hero, time is reversed after 2.25 seconds and the target is returned to their recorded position and HP. If the target is an enemy hero, time reverses after 1.5 seconds and the target is returned to their recorded position while HP is reduced to 50%. KO’d heroes will not trigger this effect.

Bolts of Balthakk

Doctor Strange

Doctor Strange unleashes Bolts of Balthakk in the specified direction, where it ricochets off the ground once and deals 120(+55%Energy Attack) energy damage to enemies in its path. When the lightning hits an obstacle or passes through a Inter-Dimensional Portal, it ricochets once more and deals 120(+55%Energy Attack) energy damage to enemies in its path.

Inter-Dimensional Portal

Doctor Strange

Doctor Strange opens a gateway in front of him and in the specified location, where a hero or ability can be teleported to the other side after a brief delay. The gateway will disappear after 4 seconds.

Sorcerer Supreme

Doctor Strange

Doctor Strange conjures a formation to release an orb in the specified direction, dealing 350(+75%Energy Attack) energy damage to enemies in its path. Once the orb hits an enemy hero or reaches its farthest distance, it becomes a large formation and calls forth a beam that continuously attacks enemies within the formation, dealing 125(+30%Energy Attack) energy damage every 0.4 seconds for 2 seconds.

 

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