MARVEL Super War

Mister Fantastic


Mister Fantastic
MARVEL Super War Guide


Last Updated:
Mister Fantastic


Class
Fighter
Difficulty
Normal
DPS
2/5
Defense
3/5
Mobility
1/5
Support
3/5


Skills


credit: marvelsuperwar.com
note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Elasticity Mister Fantastic
Passive: Mister Fantastic becomes immune to all basic attack damage (excluding turret damage) for 4.75 seconds if he manages to hit an enemy hero with his basic attack. This has a 10-second cooldown.

Elastic Punch Mister Fantastic
Mister Fantastic strikes in the specified direction with both hands, dealing60(+100%Physical Attack) (+5%Bonus Max HP) physical damage to enemies in range and slowing them by 35% for 1.5 seconds. After using this ability, Mister Fantastic's next 3 basic attacks during the following 1.5 seconds gain additional range and deal an extra 25(+20%Bonus Physical Attack) physical damage to the target, while also healing Mister Fantastic for 30(+30%Bonus Physical Attack) (+3%Bonus Max HP) HP. This HP restoration bonus decreases to 50% when attacking non-hero units.

Flexibility Mister Fantastic
Mister Fantastic elongates his hands in the specified direction. Upon hitting an enemy hero or beast, Mister Fantastic pulls himself to his target, dealing 100(+55%Bonus Physical Attack) physical damage to the enemy and surrounding targets upon collision, and stunning them for 0.3 seconds. If the hero in question is friendly, then Mister Fantastic will simply move to the target's location. Using this ability again within the next 5 seconds can trigger it once more.

Coil Strike Mister Fantastic
Mister Fantastic gathers his energy before charging in the specified direction, dealing 50(+25%Physical Attack) physical damage to enemies in his path. If Mister Fantastic manages to hit an enemy hero, he will bind the hero with his flexible body, inflicting a 85% slow effect for 2.5 seconds, as well as 40(+10%Bonus Physical Attack) physical damage every 0.3 seconds. Other abilities can be used while the target is bound.


 
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