Groot
MARVEL Super War Guide
Skills
credit: marvelsuperwar.com
note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)
Sapling
Passive: Groot can survive a K.O. in the form of Baby Groot. Baby Groot can move around, but cannot deal damage. Both friendly and enemy forces will be able to see Baby Groot, who will grow back to his normal size when enough time has passed.
Passive - Windwalker: Groot gains 25% movement speed for 1.5 seconds whenever he enters brush and will also regenerate 1(+0.2%Max HP) /1(+0.5%Max HP) /1(+0.9%Max HP) /1(+1.4%Max HP) /1(+2%Max HP) HP per second when out of combat. The amount of HP regenerated increases at Lv.4/8/12/16.
Bark Stab
Passive: When Groot's basic attacks hit enemies, this ability's cooldown is reduced by 1 seconds.
Active: Groot extends his arms and stabs in the specified direction, dragging back the first enemy he hits to deal 100(+80%Energy Attack) energy damage and knock them up for 0.6 seconds.
Branch Slap
Groot waves his arms for a frontal slap, dealing 80(+40%Energy Attack) (+5%Target's Max HP) energy damage to enemies caught within range and knocking them up for 0.6 seconds. When hitting an enemy hero, Groot gains a shield that absorbs up to 50(+4%Max HP) (+10*Level) damage for 2 seconds.
Growing Pains
Groot sends out climbing vines toward all enemy heroes within 1200 yards, which after 1 seconds immobilize the targets for 1.6 seconds and deal 200(+45%Energy Attack) energy damage. Groot triggers his natural passive effect Windwalker when using this ability.