MARVEL Super War


MARVEL Super War Guide

Last Updated:
Class Energy
Difficulty Normal
DPS 4/5
Defense 2/5
Mobility 2/5
Support 3/5



note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)


Passive: Magneto's basic attack following any ability will receive a range boost, deal an additional 40(+100%Physical Attack) (+30%Energy Attack) (+10*Level) energy damage, and place a metal sphere behind the target. Magneto's metal spheres can last for 6 seconds.

Master of MagnetismMagneto

Magneto telekinetically launches three metal spheres in the specified direction, which will only stop upon hitting an enemy at a cost of 160(+45%Energy Attack) energy damage. An individual enemy can only be struck once.

Magnetic RadiationMagneto

Magneto fires a beam of magnetic radiation in the specified direction while forcefully scattering any nearby metal spheres. Enemies hit by either the radiation or metal spheres will take 130(+55%Energy Attack) energy damage and a 2-second 30% slow.

Magnetic Force FieldMagneto

Magneto summons a concentrated magnetic field of energy around himself to absorb 135(+45%Energy Attack) damage that lasts for 3 seconds. Magneto will also receive a 30% movement speed boost within 1.5 seconds after the magnetic shield takes effect.

Magnetic StormMagneto

Magneto recovers all metal spheres in range with a powerful magnetic field and creates a magnetic storm. Any enemy in the metal spheres' path will take 80(+30%Energy Attack) energy damage, be stunned for 1 seconds, and get knocked toward Magneto. Targets hit by multiple metal spheres will only take damage equal to 35% of the initial strike. Magneto will also receive a protective shield that absorbs 135(+45%Energy Attack) damage, which will last for 3 seconds. Magneto's movement speed under this shield is enhanced by 30%. Magneto releases a magnetic storm that lasts for 3 seconds after recovering the metal spheres, which will deal 80(+35%Energy Attack) energy damage every 0.5 seconds to enemies caught within, plus an extra 14% damage for every extra magnetic sphere that Magneto can recover.


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