MARVEL Super War

Sandman

Sandman
MARVEL Super War Guide

Last Updated:
Sandman
Class Tank
Difficulty Hard
DPS 3/5
Defense 3/5
Mobility 1/5
Support 4/5

Skills

credit: marvelsuperwar.com

note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Sand Trickle

Sandman

Passive: Sandman's next basic attack will be enhanced after a 10-second interval with greater range, an extra (+25%Physical Attack) physical damage, and a 2-second slow of 40%. Sandman will also drop a pile of sand that can last up to 1 seconds. This sand will restore (+8%Max HP) HP when picked up.

Passive - Quicksand: If one of Sandman's abilities hits an enemy hero, its cooldown will be reduced by 1 seconds. When Sandman's current HP is more than 100% of his base HP, his body size enlarges. As this percentage increases, his body size and attack range increase accordingly, and the effects of his Sand Hammer, Flying Sands, and Sandstorm abilities are enhanced.

Sand Hammer

Sandman

Sandman transforms his hands into a weapon and strikes in the specified direction, dealing 20(+80%Physical Attack) (+3%Target's Max HP) physical damage to enemies caught within range and slowing them by 60% for 1 seconds. Sandman can use this ability again to knock up enemies in the area for 1 seconds while dealing 20(+110%Physical Attack) (+3%Target's Max HP) physical damage. The larger Sandman is, the bigger this ability's effective radius becomes.

Sand Wall

Sandman

Sandman commands the sands to fly in the specified direction, dealing 100(+45%Energy Attack) energy damage to enemy heroes and slowing them by 20% for 1.5 seconds. These sands will turn into a wall to obstruct enemy movement for 3.5 seconds upon striking an enemy hero or after traveling for 0.2 seconds.

Flying Sands

Sandman

Sandman hurtles in the specified direction, dealing 60(+50%Bonus Physical Attack) physical damage upon hitting an enemy hero, who will be knocked back a short distance. If Sandman manages to smash the target into a wall, he deals 30(+25%Bonus Physical Attack) (+12%Target's Max HP) physical damage and a 0.8-second stun instead. The larger Sandman is, the bigger this ability's hitbox becomes.

Sandstorm

Sandman

Sandman can teleport to the specified location in 1.3 seconds by transforming his body into flying sand particles. Enemies within the area will also suffer 300(+100%Physical Attack) physical damage and get knocked up for 0.75 seconds. Sandman can be interrupted by control abilities while casting. When Sandman's size is greater than 1.3, knock-up time is increased to 1 seconds.

 

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