MARVEL Super War


MARVEL Super War Guide

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note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Omnipathy Heimdall
Passive: Every 240 seconds, Heimdall gains vision of the entire map for 5 seconds. When Heimdall's basic attacks and abilities deal damage, his Battle Cry accumulates. When his Battle Cry is full, his next basic attack or ability's damage consumes all of his Battle Cry, healing him for 40(+10%Missing HP) (+15*Level) HP.

Gatekeeper Heimdall
Heimdall enters a defensive stance while facing a specified direction, reducing 30% of incoming damage from in front of him, and replenishing his Battle Cry according to damage taken.

Epee Attack Heimdall
Heimdall swings his sword in the specified direction, dealing 20(+75%Physical Attack) physical damage to enemies in range and afflicting them with a stackable 15% armor penetration effect for 4 seconds. This ability can be used three times in a row, with the third hit dealing an additional 30(+100%Physical Attack) physical damage and slowing enemies hit by 75% for 2 seconds.

Hallowed Ground Heimdall
Heimdall hurls his holy blade in a specified location, dealing 130(+65%Bonus Physical Attack) physical damage to enemies in the area it lands and creating a divine force field at his location for 4 seconds. When friendly heroes enter this field, they are granted a shield that blocks 90(+5%Max HP) damage and lasts for 3 seconds. Heimdall's next basic attack within 4 seconds allows him to dash toward his holy blade, dealing (+100%Physical Attack) physical damage to enemies in his path and knocking them up for 0.6 seconds. If Heimdall moves too far from his sword, or uses another ability within the following 4.0 seconds, his sword will return to him of its own accord, dealing 100(+55%Bonus Physical Attack) physical damage to enemies in its path and slowing them by 30% for 3 seconds, while reducing this ability's cooldown by 20%.

Admonishing Blade Heimdall
Heimdall summons a giant sword to attack a specified enemy hero for 320(+20%Target's Missing HP) physical damage. If this attack defeats its target, Heimdall consecrates the ground beneath his feet for 5 seconds. When standing on consecrated ground, friendly heroes are healed for 100(+2%Max HP) HP per second, and Heimdall's Battle Cry accumulates.

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