MARVEL Super War

Yondu

Yondu
MARVEL Super War Guide

Last Updated:
Yondu
Class Marksman
Difficulty Extreme
DPS 5/5
Defense 4/5
Mobility 4/5
Support 2/5

Skills

credit: marvelsuperwar.com

note: Skills are subject to change due to future balance changes. (Updated as of Jan 31, 2020)

Yaka Charge

Yondu

Passive: Yondu's basic attack is considered a special ability, as he can consume his Yaka Arrow's action power to increase his basic attack damage. Each basic attack consumes one block of action power and deals an additional 5(+15%Physical Attack) (+4%(Increases 1% every 66.67Bonus Physical Attack)Target's Max HP) physical damage. Action power is regenerated over time, with one block being restored every 5 seconds. The initial limit is two blocks, but this increases with hero level, with one additional block added at levels 6, 11, and 16. Yondu's attack speed stat doesn't affect his basic attack speed, but it increases his physical attack. Each 1% attack speed grants him an additional 2 physical attack.

Yaka Arrow

Yondu

Yondu commands his Yaka Arrow to attack in the specified direction, dealing (+60%(Increases 1% every 0.56*Level)Physical Attack) physical damage to enemies in its path.

Whistle Charge

Yondu

Yondu enhances his Yaka Arrow so his next basic attack deals an additional 20(+35%Bonus Physical Attack) physical damage without expending action power. The arrow will also stun the target for 1 seconds.

Ravager Kick

Yondu

Yondu knocks surrounding enemy forces back with a roundhouse kick, dealing 60(+100%Physical Attack) physical damage and recalling his Yaka Arrow back to his side, and removes all control effects from himself. For the next 0.75 seconds, Yondu is immune to all control effects and gains 60% movement speed.

Arrow Barrage

Yondu

Passive: If Yondu hits the same enemy hero twice in a row with Arrow Call, he applies a 6-second mark to this hero.

Active: Yondu commands his Yaka Arrow to strike all enemies within 1200 yards in succession, dealing 100(+100%Physical Attack) physical damage. When hitting a marked enemy, it deals an extra 50(+10%Target's Missing HP) physical damage.

 

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