Last Shelter: Survival

How to change your class and which to choose

How to change your class and which to choose
Last Shelter: Survival Guide

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NOTE: There has been an update to the class system in Last Shelter and a new class added - 'Builder' - along with a new quest system to gain points and cards to earn and allocate to manage the buffs each class has. We are compiling details and informartion for the new update and this will be added here as son as possible.

Some of the information below is now out of date.

Last Shelter: Survival allows you to choose from 4 different classes that give you a range of perks and benefits to affect the way you progress through the game. They also come with some downsides that you should be aware of when selecting one.

When can you change?

The game gives you a chance to change class every few levels as you upgrade your main Base. You don't need to choose immediately each time so you can ignore the change choice and hang on to the option to do it later.

It is also possible to buy a class change item from at least one of the in game purchase packages that are offered but this will cost you real money.

How to change class

If you don't follow a class change prompt then you can change class at any other time by tapping on the new class hall building and choosing the 'Class' option. It will take you to the change class screen. The four classe are presented with some details of their perks. Each class has 2 variants however only one is available at the moment.

The Classes

The four classes are Farmer, Raider, Trader and a recently added Builder class. Each of the 3 original classes get a specific building providing some benefits, the builder class does not yet have a class building of its own. Hopefully this will be added soon.

The basic details of each have been modified over time as the game has improved and below are the current perks and drawbacks to consider:

Builder

This is a newly added class that does not yet have a class building and not all the perks appear to be active for it yet. The general outline of it though is that it will save time and resources when upgrading buildings. Something that could be very useful, especially when starting out in the game.

Farmer:

Class Building: Production Center - this allows you to use an Instant Production perk to get a large amount of resources in on go. There is a cooldown timeout on it though. Upgrade the building to increase the amount of resources you get. As well as this your production rates of the main resources (not money) will improve.

Other Benefits: Harvesting from other resources in the world will be improved both in terms of speed and the amount you can carry each time. You will also received a protection on your stored resources so if you are raided by another player you won't lose everything.

Drawbacks: If you choose to attack other players as this class you will do less damage to them, take more damaged from them (have more troops wounded) and in general your marching speed across the map will be slower.

This is a good class for players who want to build up a good base and stay out of trouble.

Raider:

Class Building: Trap house - This will provide buffs to your APC formation to make it stronger.

Other Benefits: To further improve your chances when attacking other players you will be able to loot more resources from them and have less casualties from any fights, as well as being able to heal your wounded faster than normal. When you use the APC formation you will also be able to loot money from victims.

Drawbacks: The problem with being a raider is that your own production and world harvesting of resources including monay will be reduced. So to keep up with your progression in the game will need to keep up the onslaught against others.

The raider class is based around the player who wants to fight other players. With the right amount of research and troop training you can become very powerful and dominate anyone of a lower rank. It will take longer to get there though and you can expect to make enemies.

Trader:

Class Building: Market - This building allows you to buy extra resources and help support the other players in your alliance by letting you send them your extra resources.

Other Benefits: Your money production rate will be far higher than the other classes allowing you to progress faster on upgrades. The prices you get at the Commercial Hub (Supply Helicopter) will also be better (cheaper goods to buy and more money when you sell). Your troops will also need less food.

Drawbacks: This class is very bad for any kind of combat with other players, whilst you can still attack zombies normally, you will lose extra resources when attacked by other players and it will take additional time to heal up any wounded troops. You have no resource protection level like the farmer so you can easily find yourself with nothing if hit hard by enemies.

The trader is similar in many ways to the farmer however a focus on money. If you are a farmer who is always running out of money, or if you are a keen player and want to support your alliance with trade then this may be the class for you. It is possibly the fastest way to build and progress, just stay away from trouble and alliance wars or invest in peace shield bubbles.



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