Rise of Empires: Ice and Fire

Gamer reviews for Rise of Empires: Ice and Fire

Total Reviews: 339
4+: 181
3+: 81
2+: 35
1+: 22
<1: 20


Showing 2+ star reviews: [Show All]


Review by GuestJul 9th 2023

A bit hard to play eh, the user interface a bit confusing.

Do you agree? 2   0   REPORT
 

 
Review by GuestJul 4th 2023

The players in this game (at least where I am) seem to be all young kids.

A rally request should be on the screen all the time so you can see it to join it without having to dig down into menus.

Do you agree? 0   0   REPORT
 

 
Review by GuestJun 10th 2023

Sangat menarik. Cuma geme ini selalu update terus menerus... Dan pemain yang kaya bisa. Bermain game ini. Harus top up jika ingin kuat castile.

Do you agree? 0   0   REPORT
 

 
Review by GuestSep 17th 2022

Some parts are frustrating and the game developpers need to fix. Like the forced intro that you cant skip all the through.

Do you agree? 4   0   REPORT
 

 
Review by GuestFeb 11th 2022

Parası ve zamanı olan için iyi bir oyun. Garibana çok hitap etmiyor

Do you agree? 0   0   REPORT
 

 
Review by GuestJan 13th 2022

Ok it is a bit annoying that shields dont stack or can be converted into longer lasting ones as , the stronger players own you

Would be great if you got separated from the stronger players eg different realms/map for each castle level

Would be more fun that way as you would have a change of winning against an attacker

Do you agree? 2   0   REPORT
 

 
Review by GuestSep 12th 2021

Was enjoying it until I kept getting repeatedly attacked by high level players that I can't even remotely defend against or attack back

Do you agree? 5   0   REPORT
 

 
Review by GuestSep 7th 2021

Good game but need to have these issues fixed find an easier way to contact support.

Do you agree? 0   0   REPORT
 

 
Review by GuestAug 12th 2021

Played for 6 months, made it to C25, then quit. Our province had far too much drama and eventually the strongest alliance migrated away. The whole alliance. Game is very time consuming. Resources are scarce so you need farms to make it more efficient. I had 4, but playing 5 accounts became a burden. Purchases aren't necessary but spending some money is desirable (like extra workers) for efficiency. Events are repetitive. Need to constantly use shields to protect resources. Translation function is not very useful. Overall, ok game. Good in the beginning but the grind gets old real quick once around C20.

Do you agree? 3   0   REPORT
 

 
Review by WPx3 6Jun 14th 2021

Content is heavily focus on cash user, game play is enjoyable but purposely has hidden wall that reduce your chance at earning certain in game content through free/earn in game methods. Such hidden pay wall as token store and earning hero through fragment once you get so many fragments/hero token. There is sharp decline in how often you see 5x fragment for that hero (60each) see mostly 20x(1k each). These are meant to encourage you use money or burn your hard earn currency in game in a unproductive way. Way they make game competitive between cash/free without cutting their profits but they rather few CRAZY heavy user ,then huge player base willing to spend 5$-10$ all time and high competitive servers. Want states everyone try migrate to ,because full of power user. Could be such great game but a typical over greedy company ruins at great game template

Do you agree? 24   1   REPORT
 

 
Review by GuestMay 25th 2021

Very good, exept ther are to many strong alliances in other states I wont name them team up on people they don't like and whatever alliance is emporer can make other players life a misery, so migration for players feeling this should be simplified due to racism or homophobic comments.

Do you agree? 2   0   REPORT
 

 
Review by GuestMay 21st 2021

I don't think you have enough information in the game to help players play the game properly. It is definitely a game that you have to learn by trail and error and by the time you have done that that you are too far into the game to go back unless you start a new game.

You should also stop wasting peoples time for when they get a new device and have to go through the start up again to sign in to their already started games.

Thank you for changing the night time to a lighter screen as that was soo hard to do anything.

I hope that you get your facebook organized enough to help keep the content to just the game stuff as it is a shame that you are loosing people for the content that is not game related.

Do you agree? 1   0   REPORT
 

 
Review by GuestApr 15th 2021

This game has advertised itself as "Never Pay to Win" in one of its ads. Being well aware that the more aggressive the ad campaign is, the more likely it is to contain a bold-faced lie, I've decided to conduct an experiment. And so I went into this game blind with the intention of not spending a single cent just to see how far the "Never Pay to Win" will get me. I knew I'd have to compete with those who do. That was the challenge.

On the surface level, this is just one of those many, *many* management simulators where after a brief period of intense growth you're gradually forced into a plateau of Waiting for Things™. Waiting for a building to upgrade, waiting for troops to arrive, waiting for research to complete, and so on. Of course, you're constantly invited—very insistently—to use the premium currency to expedite the process and buy more premium packs to avoid running out of it. We've seen this since OGame in the early 2000s. Nothing has changed much except for maybe a bit more fancy graphics (which, considering this is a very battery-hungry mobile game, is more of a disadvantage).

With the challenge of not spending money, the game becomes slightly more involved. Rather than just powering through upgrades and wait times, you have to be very smart about it: make full use of the daily and hourly event schedule, plan things in advance so that e.g. multiple buildings finish construction during the right hour and give you a rank 2 reward or the next Castle (main building) upgrade comes as soon as possible so you can increase your resource production and troop strength. You will learn to optimize, such as by planning your town so that you can disconnect almost every building from the "electric grid" (that is, roads) so that you can get by without the need to burn wood for charcoal. Or by training troops in advance and "receiving" them during the next troop training hourly challenge. Or by postponing all of your item-based recruitments until the next day with the hero development hourly so that you can get rank 3 reward and multiple rank 2s in the same day. This way you can recoup a lot of currency and speed-up item use; e.g. by level 16 I was swimming in training speed-ups and had over 40k diamonds despite always having a Peace Shield up when going to bed and Attack/Defense buffs at any other time. Resource optimization really goes a long way.

When you start, you have a three-day peace shield, meaning you can't be attacked. I used these days to bring every building to the maximum level that would still be allowed without forfeiting protection, and train extra troops in advance, so when it did fall off I would not be at a risk of immediately getting plundered.

At some point—for me it was level 10—you will want to join some semi-active alliance and start attacking other players. This returned a lot of micromanagement in what had by that point become a game of waiting; I zoomed out the overworld camera so that it could fit more area and thoroughly scanned the area around my town in the diameters of 15, 30... up to 105 km. Very soon pretty much everything in it that didn't outright belong to enemy alliances was under my complete control and domination. I initially started doing it as a raider but at some point transitioned to a farmer because the resources were abundant enough (regular daily/hourly rewards made sure I always had 20+ million in stock of everything) but the bonus of having 1+ million of your active stock protected from enemy attacks made it a no-brainer choice. Now whenever I were to be raided by a player more powerful than myself I would just make my troops leave town and have the enemy return without resources or kills. They were helpless against me except for the couple smart ones who teleported right next to my town before attacking to catch me off-guard. Obviously they were also paying users (which you could tell by some things only paid users have access to) so there was nothing I could do but take the hit. I hated it.

Combat itself is pitiful. There is very nearly no strategy in it: the most you can do is figure out a good combination/order of heroes and troops in their respective legions—the rest is done automatically. Spoiler: there are really only 3-4 combinations of troops you will ever want to use: triple-cavalry for quick assaults, triple-archer for massive upfront damage, and footman–archer–archer / footman–cavalry–archer for siege defense and a more well-rounded resource utilization. Everything else is shooting yourself in the foot. Oh, and the worst part is the power scaling: any difference in strength between legions is exponential. Meaning that the weaker a legion gets, the more damage it takes from the same source. It's hilarious.

Heroes are also a joke. Very few of them are worth the resource investment, and the difference in rarity translates directly to difference in strength (in other words, every hero has a directly superior/inferior version corresponding to their rarity tier). The same applies to crafting hero equipment.

The game is full of bugs and exploits. Sometimes a defeated legion doesn't disappear in the combat replay. Rogue road tiles keep appearing. Timers occasionally fail to update after switching back to the app. You can make use of some of this; for instance, did you know a building is only considered completed at the time of logging in? So if you have a bunch of buildings and/or research coming up and you still have some time until the next hour when it's more profitable to have them, just log out and wait until the hourly starts, then log in. Everything will be completed only when you do, and you can stall this way as much as you want. The charcoal exploit is also insane; you can build out all the buildings in your town to the maximum level granted by your Castle and only get by on the production of Charcoal Workshop by disconnecting all of them that aren't essential to resource production and storage. Yes, every other building will still work unpowered; you only need to connect it to the grid when upgrading or using the buiding menu (such as choosing what to research or which unit to train). You can trade surplus resources away via the trade balloon that is honestly one of the best features in the game because it turns your resources into inventory items, effectively making them forever safe from being plundered. You can keep all of your surplus troops at a hospital until they are needed, because without speed-ups healing is faster than training, and being at a hospital saves troops from slaughter by an enemy raid.

The game is quite abusive. Inactive players—including former allies—become farms for everyone to take advantage of. Because of how combat works and how steep the hospital fees are, it urges you to attack those significantly weaker than yourself. If you attack those of similar strength, the resources you plunder will barely justify the troop loss and the time associated with healing/training the replacement. If you aren't in a top-20 alliance which observes the non-attack proclamation (also referred to as NAP20) you can get ganged up on and forced to migrate to a faraway spot in the same province or a new province entirely. It can get rough. One player I raided a few times snapped and launched one attack after the other despite knowing I can repel any and all of them even with my weakest legion. It was pitiful and made me feel bad. Sometimes players would write me after I'd scouted them as potential targets for a raid, asking if I were going to attack, or saying something else on the matter. It was awkward, as if a cow you were about to milk asked you if you had your gloves on or made a comment on the sensation in its udder. It was not the player interaction I appreciated.

I stopped the experiment at level 18 because the game had simply become boring. The wait times have grown so long it took days to finish an important building upgrade, the daily routine of scanning the area for towns to raid has become tiresome, alliance warfare has become a show of who can catch the other by surprise. The weekly and monthly events could only possibly be won by the side that could dump a more money into whatever goal it was. Again, there was no strategy in it; it was simply a matter of paying to bypass the artificial block put there only so you would be incentivized to bypass it. By paying, obviously, since at that point there was no other way to compete. That being said, it did feel good to win a combat against a whale who paid for power they couldn't properly utilize. Unfortunately, that didn't happen very often.

To summarize, somewhere under the piles of poor balance, extreme pay-to-win mechanics, and fancy graphics is just an okay game. It's not good or bad—just a mediocre way to spend time if for some reason you don't have access to an actually good one in the same genre, like Age of Empires or Transport Tycoon. Realistically it's worth neither your money nor time, so if for some reason you've felt pangs of jealousy looking at people who can afford investing thousands into it, always remind yourself that they're investing into mediocrity, and the simple fact that they can do that is not something to be proud of.

Do you agree? 33   1   REPORT
 

 
Review by GuestApr 7th 2021

I like it as a game, although I do think that the rewards are not properly calibrated to allow for smooth running of the game. Too little given as rewards and the game does not generate enough resources before an attack removes stock or you need to update. Needs more access to resources!

Do you agree? 2   1   REPORT
 

 
Review by GuestMar 31st 2021

It's okay till a gang of alliance homies burn you to zero and keep doing it and banned you! It's not worth investing yo dolla or time here yo.

Do you agree? 30   0   REPORT
 

 
Review by GuestMar 18th 2021

Very Pay to Win. No regular updates. New chat system is just worse then old one. Nice graphics though. Don´t play competitive except you want to invest thousands of dollars like others do.

Do you agree? 13   0   REPORT
 

 
Review by GuestJan 17th 2021

Oyun mükemmel ama son zamanlarda oyun sadece para harcayanlar Için düzenlendi . Ve maddi durumu zayıf olanlar eziliyor.

Do you agree? 0   0   REPORT
 

 
Review by GuestDec 8th 2020

Interesting game. So much has to be learned by trial and error

Do you agree? 3   0   REPORT
 

 
Review by GuestDec 7th 2020

It's nice but not enough info.

Long tech should work on this

Do you agree? 3   0   REPORT
 

 
Review by GuestNov 18th 2020

It is ok so far. Pretty new so reserving final judgment

Do you agree? 1   0   REPORT
 

 
Review by GuestNov 8th 2020

I like the game very much, but it is taking over 10.5 GB and growing, so I will probably have to delete...

Do you agree? 8   0   REPORT
 

 
Review by GuestNov 6th 2020

Not bad, but it's pay to win, and the rich win the game.

Do you agree? 5   0   REPORT
 

 
Review by GuestOct 30th 2020

So far so good... We will see as game progresses.

Do you agree? 0   1   REPORT
 

 
Review by GuestOct 26th 2020

Calling this game a strategy game is misleading. It is a farming game with elements of warfighting. Single strong rogue players can turn whole states into chaos, battle simulation is poor giving extreme advantage to strong players. Battles are fought in rounds, so rallying together does not unite forces. 5x1M power always looses with 1x2M power, as it turns out to be five rounds of 1M vs 2M instead of one round of 5M vs 2M. Good community though, if you find a good state. Lots of politics that is not part of the game, but might be interesting to others. Some payers spend tons of money, but you can be in top 100 easily without money, if the state does not spend too much on average. Leading without money does require huge amounts of time, though.

Do you agree? 12   0   REPORT
 

 
Review by GuestOct 23rd 2020

More support group to help the players. Must Lower the price of the game package.

Do you agree? 5   0   REPORT
 

 
Review by GuestAug 10th 2020

Nice

Customer service is dull

Performance could be better

Do you agree? 0   0   REPORT
 

 
Review by GuestAug 5th 2020

It's a pretty cool game. Just some things should not cost so much. Upgrading some of the commanders are just outrageous. Just one example. I spent 20 dollars for the first upgrade sucked but understandable. Then I spent 50. I really couldn't afford to throw away. Now it's asking 100 dollars. W.T.F.

I mean come on that's not even mentioning all the other things that add up fast. I spent about 200 last month and said to my self. I can't do that again. Well I did all ready this month I' spent over 200 that's crazy I know. But there is no way I could do more up dating like that. They should be something you can do. Where I could be able to finish updating that one. And e able to upgrade another commander without it costing so much.

Do you agree? 1   0   REPORT
 

 
Review by GuestJul 19th 2020

Huge bug on iOS in recent update July 2020. Was enjoying it until they “improved” it

Do you agree? 1   0   REPORT
 

 
Review by KingNRJul 18th 2020

It's good game but not getting easy accessibility to answers to the issues.

Do you agree? 0   0   REPORT
 

 
Review by GuestJun 26th 2020

There are very few directions or strategies given by the game itself, and as I have never played a game in this genre before, I am having a difficult time.

Do you agree? 12   0   REPORT
 

 
Review by GuestJun 10th 2020

Not enough explanation of How to play the game and improve

Do you agree? 1   1   REPORT
 

 
Review by GuestJun 10th 2020

It's an exciting game... could have better incentives for those without Alliance

Do you agree? 1   0   REPORT
 

 
Review by GamerGurlJun 6th 2020

It's a great game except for the fact there is no facility to fast find a enemy level and type to attack or specific resource level to farm. That wont be an issue for lower powered players as they stay to the outer edges. But for higher more active players, it drives you crazy spending 10 mins searching everytime you want to sent troops out.

Do you agree? 2   0   REPORT
 

 
Review by GuestJan 28th 2020

I dont like the concept pay to win. Many players leave for this reason. There are so many thing which can't get and only available via cc. This is so unfair, spender become spend and rule and you can't do any thing about it.

Do you agree? 4   1   REPORT
 

 
Review by GuestJan 3rd 2020

Too many gem hacker. the developers don't mind

Do you agree? 1   0   REPORT
 

 

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