Rise of Empires: Ice and Fire

Classes and How to change class

Classes and How to change class
Rise of Empires: Ice and Fire Guide

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Rise of Empires allows you to choose from 4 different classes that give you a range of perks and benefits to affect the way you progress through the game. They also come with some downsides that you should be aware of when selecting one.

When can you change

You will first be able to select a class when you build the class hall building after reaching level 6. After this you can change your class at anytime for a cost, however the game gives you a chance to change class for free every few levels as you upgrade your main Castle. You can do this when you reach level 10, 13, 16, 19, 22 and 25.

At other times you need a class change token. It is possible to buy these class change items from at least one of the in game purchase packages that are offered but this will cost you real money.

How to change class

If you don't follow a class change prompt then you can change class at any other time by tapping on the new class hall building and choosing the 'Class' option. It will take you to the class selection screen. The four classes are presented with some details of their perks. Each class has 2 variants however only one is available at the moment.

If you have unlocked a class change or have a class change token then you will be able to select the Change class option at the bottom for any class different to your current one.

The Classes

The four classes are Farmer, Raider, Trader and Builder class. Each of the first 3 classes get a specific building providing some benefits, the builder class does not yet have a class building of its own. Hopefully this will be added. The class details will bee shown to you with perks and benefits but the general outlines are below.

The basic details of each have been modified over time and many of the perks will now need to be unlocked as you complete national quests in the class hall building and gain Exp for class cards.

Builder

Class Building: None

This is a recently added class with no specific building but it does have a full set of class cards to unlock. The general outline of it though is that it will save time and resources when upgrading buildings. Something that could be very useful, especially when starting out in the game. It is not yet a popular class though.

Farmer

Class Building: Farmer's Guild

This class allows you to use a Bountiful Harvest perk to get a large amount of resources in one go. There is a cool down timeout on it though, once every 12 hours. Upgrade the building to increase the amount of resources you get. As well as this your production rates of the main resources (not money) will improve.

Other Benefits: Harvesting from other resources in the world will be improved both in terms of speed and the amount you can carry each time. You will also received a protection on your stored resources so if you are raided by another player you won't lose everything.

Drawbacks: If you choose to attack other players as this class you will do less damage to them, take more damage from them (have more troops wounded) and in general your marching speed across the map will be slower.

This is a good class for players who want to build up a good base and stay out of trouble.

Raider

Class Building: Raider's Hall

This will provide buffs to your class Legion formation to make it stronger.

Other Benefits: To further improve your chances when attacking other players you will be able to loot more resources from them and have less casualties from any fights, as well as being able to heal your wounded faster than normal. When you use the class legion formation you will also be able to loot money from victims.

Drawbacks: The problem with being a raider is that your own production and world harvesting of resources including money will be reduced. So to keep up with your progression in the game will need to keep up the onslaught against others.

The raider class is based around the player who wants to fight other players. With the right amount of research and troop training you can become very powerful and dominate anyone of a lower rank. It will take longer to get there though and you can expect to make enemies.

Trader

Class Building: Market

This building allows you to buy extra resources and help support the other players in your alliance by letting you send them your extra resources.

Other Benefits: Your money production rate will be far higher than the other classes allowing you to progress faster on upgrades. The prices you get at the Commercial Hub (Supply Helicopter) will also be better (cheaper goods to buy and more money when you sell). Your troops will also need less food.

Drawbacks: This class is very bad for any kind of combat with other players, whilst you can still attack zombies normally, you will lose extra resources when attacked by other players and it will take additional time to heal up any wounded troops. You have no resource protection level like the farmer so you can easily find yourself with nothing if hit hard by enemies.

The trader is similar in many ways to the farmer however a focus on money and support. If you are a farmer who is always running out of money, or if you are a keen player and want to support your alliance with trade then this may be the class for you. It is possibly the fastest way to build and progress, just stay away from trouble and alliance wars or invest in peace shield bubbles.



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