Attributes and Character Class
Attributes and Character Class
ILLUSION CONNECT Guide
ILLUSION CONNECT Guide
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Character Attributes
As mentioned earlier, attributes are stats that determine the character’s combat power and effectiveness. These attributes can be increased by leveling up the character, linking (limit-breaking), and increasing their intimacy. Additional stat points can be obtained by equipping the character with weapons and gears. Take note that HP, ATK, DEF, and Speed are the default stats that will be displayed. To see the other stats of the character, select the character then tap the attributes portion in the lower-left screen to display the other hidden attributes.
Attribute | Description |
---|---|
HP | When HP reaches 0, the character is defeated. HP can only be restored during battle through the use of healing skills. If a leader’s HP is reduced to 0, the battle stops and the leaderless team will lose. |
ATK | The higher the value, the higher DMG the character can inflict. |
DEF | Determines the character’s damage resistance. |
Speed | Determines the order of actions. The team with the higher speed always acts first. |
HP Ratio | Increases the HP of the character by a percentage. |
ATK Ratio | Increases ATK by a percentage, effective when calculating base damage. |
DEF Ratio | Increases DEF by a percentage, effective when calculating base damage. |
CRIT Rate | Increases the chance to inflict a critical strike. |
CRIT RES Rate | Reduces the chance to take a critical strike. |
CRIT Power | Increases critical strike damage. |
Block Rate | Increases the chance to block when attacked. Blocking reduces the amount of damage taken. |
Block RES Rate | Reduces the target’s chance of blocking your attack. |
Block Power | Enhances the block value. |
DMG Rate | Increases damage dealt by percentage. |
DMG RES Rate | Reduces damage taken by a percentage. |
Heal Rate | (For the caster) Increases healing done by percentage, when healing effects are triggered. |
Recovery Rate | Increases healing taken by a percentage. |
Effect Hit | Increases chance to trigger special effects. |
Effect RES | Reduces the chance to trigger special effects. |
Lifesteal Rate | Restores HP equal to the percentage of the damage taken. |
Reflect Rate | Reflects a percentage of the damage taken to the attacker. |
ATK Reduction | Lowers attacker’s ATK when attacked (only effective for the current attack) |
DEF Penetration | Lowers target’s DEF when attacking (only effective for the current attack) |
Effect Power | Increases skill effect; increases damage dealt or healing done for Poison, Burn, Shield, and Heal. Increases duration of Stun and Silence. |
Leader’s Rage | Consume all Rage to manually use the Unique Skill when Rage is full. Leader starts with 0 Rage when first joining the battle and has a limit of 1,000. This is affected by action, damage taken, time, and ally deaths. |
Partner’s Rage. | Consume all Rage to manually use the Unique Skill when Rage is full. Ally starts with 0 Rage when first joining the battle and has a limit of 1,000. This is affected by action, damage taken, time, and ally deaths. |
Character Class
There are 7 character classes in the game, each with their own respective specialties and roles in battle. For normal battles, it’s recommended to have a balanced team composition. For most compositions, having a healer and an AoE character is pretty much required. The number of partners you can bring to a battle will depend on your Leader’s level. You can bring up to a maximum of 10 partners in a battle.
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