The Sims™ Mobile

Introduction to Careers

Introduction to Careers
The Sims™ Mobile Guide

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Introduction to Career

There are a total of seven career stories to complete in the game. First of which is the Barista Career in the Cafe (automatic choice when playing the tutorial phase). All Careers except from the Barista Career usually have 5 stages -- each of which somewhat represent the milestone in that particular career, like new position/promotion, or achievement.

Careers tend to reward you with relevant unlockable items that you can purchase for your home, to let you advance in particular hobby, or to attract other players to visit your parties that can provide them special activities (from unlocked items) that benefits players with similar hobbies / career. For instance, if you advance in the culinary career, you may be able to purchase better cooking equipment -- which in return can improve your cooking hobby.

In simple terms, career will naturally bring you new content in the game as long as you progress in them, by putting in some hours in your work shifts.

The seven (7) career stories in the game includes:

1. Like Nobody's Business (Business Career) - an ambitious administrator works hard to get to the top.

2. The Way of the Latte (Barista Career) - a coffee novice discovers being a Barista isn't just a daily grind.

3. Out of the Frying Pan (Chef Career) - a struggling restaurant needs your help.

4. Trending Now (Designer Career) - a daring designer pushes limits at a classic boutique.

5. Hand-Knit Justice (Law Career) - an attorney takes on the defense in a high-profile case.

6. Remixology (DJ Career) - an amateur DJ puts their own spin club music.

7. The Mystery Cure (Medical Career) - a doctor dealing with an outbreak learns a shocking secret.

All careers in the game usually have 5 stages -- which are usually sequenced as the different positions and promotions that you get in that particular field. Every time you get promoted in a career, the concluding promotion/stage will require slightly more career points to complete (which simply means more shifts to do per stage).

To view your current position and rate of completion in your current career, simply click on the SIM customization icon (on top of the game navigation icon on the lower left portion of the screen), and see your active SIM's on-going stories (which would normally include his/her career if he/she is currently employed). Similarly, you can view the completion rate of any of his/her stories here.

On the image below, you'll see that the SIM already reached the peak of her career -- having the top position in the Cafe, "True Brewer". In the game, having a bump in your position never increases your salary. For one thing, you do not have any salary. Instead, you are rewarded every time you perform an event (like your work shifts). Regardless of the stage or position that you have, you'll always be rewarded the same number of Simoleons every time. What you get instead from getting promoted is unlocking new content like appliances, furniture, and what not.

Everything about Work Shift Events

Work a Quick Shift - Around (1) hour more or less when left unattended

Possible rewards: (1) Home Ticket, (45) Simoleons, (30) Career Points

Work a Standard Shift - Around (3) hours more or less when left unattended

Possible rewards: (4) Home Ticket, (135) Simoleons, (90) Career Points

Work a Long Shift - Around (6) to (7) hours more or less when left unattended

Possible rewards: (8) Home Ticket, (270) Simoleons, (180) Career Points

As you probably know from taking the tutorial leg of the game, attending to the work shift itself (like-micro managing the stuff that your sim does in his/her work), will make you finish the work shift way sooner than the time duration that the game tells you.

Available Tasks - are indicated by the star callout options from different spots in the event location. For instance, if you are doing a career-related event (e.g. work shift in a restaurant), available tasks are usually pointed in the customers, or spots in the kitchen where you usually do menial tasks like cleaning, washing, preparing dishes, and even serving customers.

Career Order Items - these are items stored in your inventory, which are usually used in a succession of two or more task. For example, preparing a food in the kitchen like "Create Antipasto" will earn you an item called "Appetizer" in your inventory. You can use this item by looking for any customers seated in the restaurant that might want to order an appetizer. When you select the concluding action option like "Drop Off Appetizer", it wouldn't need any energy point. Performing such combination actions usually shaves off 8 or so minutes from the total event duration.

Build Mode in Career - Build Mode in any career is different from the usual Build mode you have in your sims' house. Although presented the same, there are usually a smaller collection of items for each career. You may also store the items that you bought for a particular career. What these items usually do, is give you a broader range of tasks within the work place. For instance, in your first career being a Barista in the Cafe, you'll be given the option to purchase a "Chalk Board" from the cafe decorations, off your own pocket. In return, upon putting the decoration in the cafe itself, you'll have a new task option within that chalk board itself such as the action "Draw sassy cartoon coffee cup".

Actions that require 1 Energy Point usually shaves off 3 minutes from the total event duration (or 10 stars). The whole process usually take 3 to 5 seconds (which includes the animation of the sim -- performing the task).

Actions that require 2 Energy Points usually shaves off 6 minutes from the total event duration (or 20 stars). The whole process usually take 3 to 5 seconds (which includes the animation of the sim -- performing the task).

Risky Actions that usually require 3 Energy Points usually shaves off 20 minutes from the total time duration when they are successful (or 90 stars), or shaves off only 5-6 minutes whenever they fail (or 15 stars). The whole process usually take 3 to 5 seconds (which includes the animation of the sim -- performing the risky action).

Additional Notes

When you are done with an event, either by rendering the total equivalent time required to fulfill the given task, or by using your energy and actively participating to the different actions to shave off the actual time duration, a pink check mark icon will light up on top of your sim.

Clicking on it will show you the rewards, and the experience you earned from completing the event. During your early days playing the game, the events you take part in are usually tied to a "Story" that are presented in the form of stages. For example, the stages in a career are presented as the different positions and promotions that you achieve there.

Whenever you complete an event, you'll earn points that fill out your progress in a particular "Story". When it gets filled, you'll ultimately advance in that particular field -- which equates to unlocking game items related to it (e.g. Advancing your career in the Cafe will unlock items like Espresso Machine or similar stuff, which you can then purchase for your home).

Additional Tips related to Career

Getting a better chance at Risky Actions:

Risky actions usually pop-up everytime you successfully accomplished a few actions while actively participating in an event. Similar to the normal action, there are callout icons in the points of interest where Risky Actions show up. Instead of the star icon, the icon will be a "smiling face with sunglasses emoji" as shown on the image below.

Usually, you get a 50-50 chance of failing or succeeding in a Risky Action. To increase the chances of success, simply perform other actions until your sim will notify you that he/she has the confidence to pull-off a "Risky Action". If so, check the currently available risky tasks, and see whether the chances of success are within 80% range of success. The are instances too where your sim wouldn't say this or notify you at all, so it is worth checking its chances of success every after few normal actions are performed.

Performing "More" Quick Shifts and Earning while Replenishing Energy:

With the 30 Energy Points you have, it is relatively easy to perform and complete 2 Quick Shifts with one sim's fully replenished energy gauge. Additionally, if you choose to use the Energy refilling actions like "Taking a Nap", or "Take a Shower", that makes it up to 3 complete shifts which will usually reward a total of 90 Career Points in less than 15 (or so) minutes of actual playing.

Upon completely exhausting a particular sim's energy points, you can leave him/her with another quick shift on his/her own. While she/he is performing this automated sequence shift, you may advance on your other sim's career or hobby events. Doing the exact same thing (except using the energy refilling tasks which will still be regenerating by this time), you'll end up completing at least two more events.

When you're out of energy on the second sim, you'll probably have at least 10 energy refilled for the 1st sim -- which you can use to instantly finish his/her event. In between these cycles, you can choose to attend parties which do not use up any of your energy. Attending parties have menial and boring tasks and usually do not pay out that much, but at least it would replenish your energy points while trying to earn from it. There are a number of tasks too in the Daily To-Do lists (like giving stickers to other players, or changing your style for the day) which you can do while you are at a party so make the most out of it.

You are not tied to one career.

Progress in any of the career paths in the game is measured by stages. What this mean is that you can actually transfer to different jobs, and will retain the progress to where you left off. Once you decide to go back and obtain 100% completion on that career, you wouldn't have to worry about starting it all over again. The only draw back to doing this is that you actually need to pay an amount of Simoleons in order to transfer to other career paths -- so do it upon your own discretion.



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