Tiny Room Stories: Town Mystery

Chapter 5
Tiny Room Stories: Town Mystery Guide

Chapter 5

This is our full walkthrough of chapter 5 in Tiny Room Stories: Town Mystery. We have every step detailed with images and codes which can be revealed if you need them

Mountain


Guide Image

Another blocked road and a gate house. Rotate the view to find the door to the gate house and tap to open it.
Inside, tap the cabinets on the wall to view and open the one on the right to view a picture with 2 circles.
Rotate the view to see 3 pictures hanging on the wall. Tap to zoom in and notice that as you tap each one they swing and reveal a number behind each.

Tap the desk to zoom in and see a computer screen with a code entry. Tap next on the bin to the right to find a crumpled paper with a colour code on it. The 4 pictures and the colour code will help you find the code for the computer.

Solution: The three pictures on the wall are marked in order 1 2 3 and the one in the cupboard is 4. Each picture has coloured circles overlapping to give a mixed colour in the middle. Orange, Green, Pink, Grey. Use these colours to get the numbers from the code sheet.
Guide Image
Show

Code: 2854Show
Use the computer to open the gate then return to your car to proceed.

In the next area there are 2 trailers, one of which is open but there is nothing interesting to be found. There is also a camp fire and charis with a table. The table has 3 Jumpers to collect and there is 1 more on a chair. Move on to the next area.

The third area has a building that is locked. Tap the door way to zoom in and then tap the rock on the ground. Tap again to move it and find a key. Use this to unlock the door and go inside. There are 4 more doors. Blue, Pink, Green and Red
Guide Image

The red door at the end has a note to 'Harry' and a Black Key. Only the the second door opens.
In the second room is a TV screen and console. referencing Project OLIMP. On the console is a Blue Key to collect.

Rotate the view to find 2 shelf units on the back wall. One there are boxes. Check all the boxes to find more Jumpers. You should now have 8 in total.

Return to the corridor and use the blue key to open the blue door. In this room there are book shelves on one wall and cupboards and a desk on the opposite wall. Tap on the grey cupboards to view then and notice that the one on the right is locked with a combination. Rotate to the shelves and tap to zoom on each. Find 4 more jumpers to collect on the right shelf. You can tap to move the books. This will let you find the combination for the cupboard.
Guide Image

Code:
6 1
3 8
Show

Open the cupboard to find a paper with a series of dots on it. Collect this.On the table are some drawing and a note about not using weak passwords.

Go back outside and return to the second are with the 2 trucks. The one that was locked can now be opened with the black key. Enter the truck and collect a Ladder

Now return to the third area, tap near the door of the building and then use the ladder to place against the side near the window. You can now access the roof.

Once on the roof tap the back right skylight and go down into the building again. Tap the boxes that you find on the floor to move them and collect a green key. Rotate the view to see shelves and cupboards on the other wall. Check the boxes on the shelves and inside the cupboards for more jumpers and a crowbar to collect. You should now have 20 Jumpers.

Exit the room by the door now to go back to the corridor and then you can open the green door with the green key. In this room are beds, a desk and a cupboard. Tap the bed and then on the briefcase that is underneath. Tap to open then and collect an access card.

Now go back to the roof and tap on the electrical cabinet on the corner. Use the crowbar to open it. and tap to find a puzzle similar to Chapter 2. In this case though you must tap the arrow indicators to rotate the parts until the lies match up to a continuous circuit.
Guide Image

Once done you can then tap a panel to the right which will open and ask for an access card. Use the card to activate a code entry pad.

Return to the corridor and go back into the first room you entered with the console. To activate the console tap on the dials to the left. You need to tap each one to get a specific code of colours appear. The clue to this is in the corridor.
Solution: Each of the 4 coloured doors is one colour on the outside and different on the inside. match the colour of the dial for the outside door colour to the colour of the inside of that door on the panel.Show
Code: Pink dial > Blue
Red dial > Yellow
Blue dial > Green
Green dial > Red
Show

This will make the device configuration ACTIV. Now tap on the screen to 'FIX' the connection to electrical circuits. and then tap the panel on the console above the button to open it.

You can now use the jumpers to connect between the blue and red sockets on the board using the diagram on the paper we found earlier.
Hint: Guide Image
Notice that the red and blue sockets on the paper are opposite to those on the paper so you need to reverse the diagram to match
Show


Once this is done, return to the roof of the building to the electrical cabinet and the code entry screen. You need to guess the passcode for this but a clue is in the note we found earlier to 'remind' people not to use simple passwords. Tip: they did use a simple password.
Code: 123456789Show

Now that the data transfer is activated return again to the room with the console and tap the big button to activate the device and restore power to the mountain.

Go back out side and head into the mountain cave entrance. It is dark inside but find the switch on the wall and turn on the power. Yo can now proceed into the Cave which ends Chapter 5

Read on to view Chapter 6 to investigate the cave. If you have any questions please check the Answers Page.




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