News and Updates

News and Updates
Fortnite Guide

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Say you've grown your way up the ranks and you're now able to survive the game up until the last 10 people or so. Chances are, you've pretty much familiarized stuff in the game and even found yourself a particular strategy - and with that strategy, you've honed yourself using a particular weapon. Suddenly, you play the game just as usual, and your strategy isn't as effective as it was before. The most likely culprit is a recent patch or a game's hotfix.

There are instances where some things are unusually found to be the cause of some sort of imbalance in the game - which would usually result for the development team to take action and address an issue. In the process, there would be instances where your favorite weapon would turn out to be not that much promising the next time you use it.

This is where being up-to-date with patches is important. Not limited to this, getting a bit of the news every now and then is nothing but beneficial to the players of the game. Weekly updates surely means there is always something new with the game now wouldn't it?

In this section of the guide, we'll post official guidelines, important news, the current season passes, latest emotes, and every single thing you out to know about trends and updates!

Battle Pass Season 4 is now available!

Development Update #10

Vending Machines now in Battle Royale!

Season 4 Battle Pass Patch Notes (for Battle Royale):


-Structures on the starting island can now be destroyed. Not the Battle Bus, though.

-Headshots are now prioritized when other body parts are in the way.

a.Incoming headshots (from above or straight on) will no longer be blocked by your character's other body parts.b.For example, a shot that hits your target's hand will be able to penetrate through and hit their head if your aim was on point. You'll be credited headshot damage instead of normal damage.c.Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.d.This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.

-Slightly reduced the hitbox size of player hands.

-Damage numbers are now visible when spectating a player.

-Knocking a player off the island will award elimination credit like normal fall damage.

-Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.

-On the starting island, you can now see other players (and player-created structures) about three times further away than before.


-You can now mark cosmetic items as favorites in the Locker.

-‘Random’ option added to each cosmetic equipment slot in the Locker.

This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).

-You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!

a.The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (Mobile: Buttons added next to radial menu).

-Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.

-While Auto Run is active, an icon is now displayed.

-Improved the look and feel of the Game options tab.

-Slightly decreased the size of the arrow over players heads when they are close to you.

Weapons + Items:

-The Crossbow has been vaulted.

-Rocket Launcher aim reticle is now a fixed size regardless of player movement.

-Hit markers are now displayed when looking through a scope.

-Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.

Mobile Specific Updates:

-Quickbar now supports drag and drop for dropping and moving inventory items.

-Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.

-Adding ‘Repair Building’ button.

-Added 'Cycle Weapon' button.

-Made improvements to prevent finger creep.

-Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.

-Grenade indicators are now displayed when grenades are equipped.

-Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.

-Reduced object draw distance for medium/lower-end iOS devices.

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Steph, also known as 'private' is another incredible writer that has been working on AppGamer for years, she provides fantasic guides on a wide array on games.

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