Alien Creeps TD

Alien Creeps TD

02: Jecht's Outpost
Alien Creeps TD Guide

02: Jecht's Outpost


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Campaign


02: Jecht's Outpost


Waves: 6
Starting Energy: 450
Lives: 20

02: Jecht's Outpost


There's two enemy spawn points and one checkpoint you have to defend. Create a Infantry Barracks in to top left spot near the exit or in the middle to place Soldiers that will blockade the checkpoint. You can place two rockets and MGs near the soldiers and work your way in building more towers as you please once you have enough Energy.


Veteran


02: Jecht's Outpost


Waves: 6
Starting Energy: 450
Lives: 1

02: Jecht's Outpost


You can only use MG Towers and Rocket Towers in this mode. Place your hero(es) near the exit and occupy the two spaces beside them with MG towers. As you gain more Energy from enemy kills, scatter more towers in the available spaces. Prioritize upgrading the towers near the exit since you'll the extra firepower to quickly decimate the damaged enemy troops coming your way.


Spec Ops


02: Jecht's Outpost


Waves: 1
Starting Energy: 650
Lives: 1

02: Jecht's Outpost


You'll have additional spots here but some of them may be blocked by rubble. You can free them up by spending 100 Energy. Like before, place two Infantry Barracks near the exit, and two MGs beside them. Now you can litter the other spots with other towers. Just prioritize upgrading the ones near the exit. You may not need to upgrade your Soldiers' barracks and in case of emergency, you can rely on your Tesla Tower and abilities.


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