Rocket
Alien Creeps TD Guide
Rocket Towers fires slow but powerful rockets that's capable of dealing heavy damage to multiple enemies caught within its blast radius. These are best used near Infantry Towers's rally point since your foot soldiers can hold off a few enemies, allowing the rockets to damage them all at once.
All upgrades are unlocked in a linear manner; you have to purchase the preceding upgrade before you can unlock the next one.
Upgrade | Effect |
Auto Reloader | Reduces reload times by 20% |
Rocket Mk II | Fires two rockets at once, increasing damage output |
Shaped Charge | Critical hit chance increased by 10% |
Bomblets | Increase artillery damage by 15% |
Range Finder | Increase tower range by 10% |
Rocket Mk III | Further increased range and damage |
Logistics | Build / Upgrade cost is reduced by 10% |
Tungsten Rounds | Increase artillery damage by 30% |
Thermo Warhead | Fires experimental rockets with powerful payloads |
Seismic Bomb | Slows enemies down by 50% for 5 seconds |
Pyrotechnics | Sets enemies ablaze dealing 300dmg for 20 seconds |
M.A.R.V | Sends out a controllable mobile drone that rains rockets |
OHK | M.A.R.V fires one-hit-kill missiles periodically (excluding bosses) |
Concussion Grenade | M.A.R.V fires a dizzying bomb that weaken and slow down enemies. |
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