ZIO and the Magic Scrolls

Summon (Gacha) Guide


Summon (Gacha) Guide
ZIO and the Magic Scrolls Guide


Added:
Zio and the Magic Scrolls is an idle-RPG game with gacha mechanics where you’ll have to form a team of capable heroes and villains to tackle the various story stages and content the game has to offer. In our Summon / Gacha Guide, we will discuss how the game’s gacha system works and how to efficiently manage your finite resources to build your ideal party.


If you’re familiar with the gacha system, then you can continue reading below. If you’re not familiar with it, then let us explain to you briefly in this part of the guide. Gacha is similar to your average lottery where you have to spend precious resources for a chance to win the “best” price - in this case, an S-rank character. The most valuable items have a very low appearance rate so luck (and patience) plays a great role in gacha systems.



Gacha Basics

Zio and the Magic Scrolls follow a standard gacha (summon) model. There are three banners; two limited banners that get rotated/refreshed after a certain period, and a permanent banner. Players can summon using Hero Summon Tickets or premium currency like 300 Diamonds or 300 Red Diamonds per summon. Summoning 10 times in a single batch will also give players a bonus summon (11 summons total) so it’s highly recommended to save your resources until you have enough for summoning 10 times.
Summon (Gacha) Guide



Obtaining Duplicate Heroes

Duplicate copies of heroes you already have will automatically convert them to Soul Stones. These stones are used to promote your characters. The amount of soul stones you’ll get will depend on the character’s rarity, as shown below:
* B-rank: x2 soul stones
* A-rank: x5 soul stones
* S-rank: x30 soul stones

It’s understandable that S-rank heroes get converted to more soul stones since they’re rarer and the chance of getting a copy of the same hero is somewhat incredibly slim. B-rank heroes are more common so expect to get multiple copies of them frequently.
Summon (Gacha) Guide



Pity System

The game also features a “pity” system where you can get a guaranteed S-rank hero after reaching a set number of summons. The pity rate differs from each banner, which you can see in detail by tapping the “i” button on the banner’s title bar. To summarize, please refer to our handy chart below.

Banner
Pity Rate
Description
Normal Summon
40
You can acquire an S-rank hero within 40 pulls; after getting one, the pity count will reset. If you acquire an S-rank hero before your 40th summon, the pity count will reset.
Event Summon
40
Pity doesn’t reset after the event period ends. Upon reaching 40 pulls, you can get an S-rank hero but the featured hero with rate up will not be applied. If you acquire an S-rank hero before your 40th summon, the pity count will reset.
Transcendence Summon
100
Pity doesn’t reset after the transcendence period ends. Pity count will not reset even if you acquire a hero before the 100th pull.




Summon Mileage

This is another system that will help you obtain a guaranteed S-rank hero. This is a 100-point gauge found in the top-right corner of the Summon page. Every time you summon, points are added to the gauge. Once the gauge is full, you’ll have a chance to get an S-rank hero, including immortal units. The points earned are based on the banner where you pulled, as listed below:
* Normal Summon: +1 point
* Event Summon: +1 point
* Transcendence Summon: +3 points
Summon (Gacha) Guide



Transcendence Summon

This is a limited banner where you’ll have a higher chance of summoning Immortal Heroes. Each summon in this banner will require 300 Red Diamonds (or 3000 diamonds for an 11-pull). You can still obtain other heroes in this banner but at a slightly higher rate. (Please refer to the screenshot below)
Summon (Gacha) Guide



The featured character will have a slightly boosted chance of appearance. The “pity” rate for this banner is 100 pull - this means that you’ll have a boosted chance to get an immortal hero for every 100 pulls. Immortal Heroes are absurdly powerful; there’s only three of them as of this writing so count yourself lucky whoever immortal hero you managed to summon.

The pity rate in this banner doesn’t reset after the transcendence period ends. The pity count will not reset even if you acquire a hero before the 100th pull.

Event Summon

In this banner, you can use diamonds or Hero Summon tickets. This banner’s pity count doesn’t reset after the event period ends. Upon reaching 40 pulls, you can get an S-rank hero but the featured hero with rate up will not be applied. If you acquire an S-rank hero before your 40th summon, the pity count will reset.

Normal Summon

This is the game’s permanent banner and will give you a chance to pull for all characters. The main downside is its fixed summon rate. Like the event banner, this banner uses diamonds and hero summon tickets. The pity rate is also the same; you’re guaranteed to get an S-rank hero at around 40 pulls then the pity count will reset. If you get an S-rank hero before reaching the 40 pulls, the pity count will also reset.



All in all, the game’s gacha system isn’t that bad as of the moment, primarily because there’s just a small number of heroes available. The pity and mileage summon systems are pretty welcome features in giving free S-rank heroes to players. Take note that these systems and non-existent in a majority of gacha games out there.


This concludes our Summon (Gacha) Guide for Zio and the Magic Scrolls. For more Zio and the Magic Scrolls content, please check out our other pages within this guide.





We have questions and answers related to this topic which may also help you: Show all

 
Paul, Staff Writer

PaulPaul, also known as 'vhayste' is a top guide writer who has been covering games for us for many years.

You can follow Paul on Twitter


Comments & Replies

 
 
ADD YOUR REVIEW
Your Rating:
 
GAME RATING
 
 
Game Guides