50 Tiny Room Escape

Level 27: Antiquity Walkthrough

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Continuing on in 50 Tiny Room Escape, after completing Level 26 by blowing the door off you are now transported to Ancient Greece.

Level 27: Antiquity

Level 27 Antiquity Walkthrough

This level is full of clues to find as you go along. Look out for Roman Numerals and Silhouette Figures.

First turn to the left.

Level 27 Antiquity Walkthrough

View the basket in the corner of the room and open it. Collect the Valve.

Level 27 Antiquity Walkthrough

View the shelf above the seat to see a helmet, this has the Numeral V (5) and inside a silhouette figure.

Level 27 Antiquity Walkthrough
Level 27 Antiquity Walkthrough

Then view the tablet on the right of the shelf. This also shows a silhouette figure between the numerals I and X.

Level 27 Antiquity Walkthrough

View the seat below and notice that the design on the side is misaligned in 2 places. Tap these to rotate the pieces to correct it.

Level 27 Antiquity Walkthrough

You can then collect a Gizmo from a secret drawer.

Now tap to view the large shield that is on the right of the seat. This has another silhouette figure and the numeral IV.

Level 27 Antiquity Walkthrough

Turn left again to see a mural on the wall. A tree with the word beginning (clue).

Level 27 Antiquity Walkthrough

There are 3 pots to examine.

  • Left pot: Small, look around it to find a symbol that is marked by a single down arrow.
  • Right Pot: Large, look around it again to find another symbol marked by a down arrow.
  • Center Pot: This has 2 silhouette figures with the numeral VIII between them.

Level 27 Antiquity Walkthrough

Collectible: Found underneath the large pot on the right.

Turn left to see a water pool

Level 27 Antiquity Walkthrough

Collectible: On the back wall.

Place the Gizmo on the right side column to match the one on the left. Then tap the 2 objects to slide them up and down to make the 2 water flows stop.

Level 27 Antiquity Walkthrough

Now view the table in the center.

Round Table Puzzle

Level 27 Antiquity Walkthrough

  • There are 2 rings with arrows on them that you can turn
  • The outer ring has symbols around the edge.
  • Turn the inner rings to the correct symbols to solve it.

Solution:

Show

From the Large and small vases turn the large and small rings to point the arrows at the symbols on them.

Level 27 Antiquity Walkthrough

The table top opens. Place the Valve into the center and then tap this to turn the back wall and see more details on the other side.

Level 27 Antiquity Walkthrough

At the top of this other side is another silhouette figure (of 2 people)

Then look in the center of this other side to see 3 sets of columns with some missing. This is a clue.

Turn the wall back again with the valve and view the bottom where the water was to see 3 sets of III.

Level 27 Antiquity Walkthrough

You can tap these to push each of the I's into the wall. Use the column clue to push in the correct ones.

Solution:

Show

II_ , I__ , _II

You can now collect a scroll from the compartment above that is revealed behind the face.

View the scroll in your inventory and open it to see 2 more silhouette figures. If you tilt it upwards to look under the bottom of the 2 side handles you will see the numerals II and III (2 and 3).

Level 27 Antiquity Walkthrough

Below the compartment on this side of the wall you will see 3 more numerals written.

Turn the wall around again and look at the bottom by the water. There are 7 buttons that you can push to change the displayed numerals. Set it to the same as the clue above.

Level 27 Antiquity Walkthrough

Code:

Show

IX XVI VI

The lion face above opens and you can collect a Box.

Turn left to see the door. There is a key to collect on top of the door.

Level 27 Antiquity Walkthrough

View the box in your inventory and use the key to open it. Inside is a Silver silhouette figure with the numeral VI.

Level 27 Antiquity Walkthrough

Now you can view the 10 figures on the wall above the door.

Level 27 Antiquity Walkthrough

Using the clues found in the room you can tap and set each of these to the correct figure.

Some will be related directly to a numeral while others you need to work out where they can fit in the sequence.

Solution:

Show

Level 27 Antiquity Walkthrough

This will open the door and you can escape the room.

Move on to level 28



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Mark, Senior Content Writer

MarkWith 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.

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