Level 36: Trophies Walkthrough
More 50 Tiny Room Escape

Continuing on in 50 Tiny Room Escape, after completing Level 35 you have moved on to a new level where you find yourself trapped in a small hunting lodge.
Level 36: Trophies

First tap the red rug on the floor and lift the right side.
Card:under the rug.

Next view the fire place.

Card: on the left side of the chimney.
Collect a Pin (gizmo) from the right side of the mantel above the fire.
Notice the Bear head on the triangular plaque on the chimney, this is a clue. Then also notice the 2 round plates with Owls on them, this is another clue.
Finally tap under the hearth to find a yellow sign with a Dear. Notice the shape of this, it is another clue.

Then turn it around and collect a Dart from the back.

Next turn to the right to see a set of shelves.

Card: move the books on the top left to find it.
Collect a second Dart from the books on the lower shelf. Then notice the 2 Ducks mounted on square boards. Another clue.
Turn to the right again.

View the bench under the window and collect another Pin, then view the cupboard on the right.

Collect a third Pin from the top and notice the 2 ducks on another square board.
Card: Pick up the ducks and look underneath for this.

Open the top drawer and look inside to find a broken plate. Notice the owls for another clue.

Now look in the cupboard below and then inside the box that is there. Collect the Scope.

Turn to the right again to see the door.

First collect another Dart from the top of the door frame. Then notice the Boar head on the triangular plaque.
Then also notice the hexagonal pattern of lines on the door.
Turn right again back towards the fire but now examine the green safe on the left.

Collect another Pin from the top.
Then notice the paper on top. On one side is a clue with 3 cans.

On the other side is a dart board with numbers showing the value of target rings.

Open the Safe

Now look at the 6 dials on the door. You can turn these to change the layout.
Use a clue seen above to solve this.
Solution: Copy the design on the door with the handles.Show

Collect the Rifle (Gun) from inside the safe. Then look at the smaller compartment at the top.


This has 3 sliding gauges. On the left of each are buttons.
If you tap a button it will move the slider next to it to the left by 1 full mark. The other 2 sliders will move to the right by 1 half mark.
Move all of the sliders to line up with the red indicators on the markings.
Collect an ammo Magazine from inside.
Now view the Gun in your inventory and add to it the Scope and the Magazine.

Shooting Game
Turn to find the window again and look through it. Outside are 3 tree stumps with cans on them. There is also a sign.

- Drag the gun over any of the cans and you will target it with the rifle. This starts a shooting mini game.
- Tap the screen when the cross hairs are over the can to shoot it.
- It will be knocked down a d you will see a number underneath.
- Do this with all 3 to get 3 numbers.

7 3 1Show
Before you move on tap on the sign and use the gun again to shoot it. After you hit it a couple of times it should turn around so you can see that is is another Dear sign with 2 of them. Another clue.


Now you can view the dart board / target that is on the cupboard to the right of the window. You have 3 darts to place in it.
From the paper clue seen earlier we saw 3 cans with + symbols to give us a number.

Method: Add up the values of the cans that you shot, 7 + 3 +1 = 11. Then from the other side of the paper use the value of the target rings to work out how to place the dice. (the center = 5)
Solution: Show

You can now collect a Key shaft from the cupboard. Then look inside the red tin on the right to find a key piece.

Turn to the left to see the shelves and then look at the cupboard at the bottom.
Open the Cupboard with the grid

There is a board on the right with a grid
On the left are 4 shapes and on the top are numbers 1 to 5.
You can place the 4 pins into the board at any of the intersecting points.
Use the clues seen around the room to solve this.
Method: You have seen a number of animal trophies and signs with matching shapes, count the number of each animal seen on those shapes. For the Owls the broken plate has 3 (you can only see the tail of one).
Solution: Show

With the cupboard open look inside the green box to find 2 more key pieces.

View the Key Shaft in your inventory and then add the 3 pieces to it. Collect the Key.

Now you can turn to the door and use the key to open it. You have escaped.

Move on to Level 37.
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With 20 years of experience in creating video game content for the internet and over 30 years as a gamer, Mark is now a passionate mobile App Gamer. Loving a challenge, he is always ready to get stuck in to both survival builders and puzzle solving games. He has been providing content for AppGamer since 2014.