Level 21: Midnight Walkthrough
More 50 Tiny Room Escape
Continuing on in 50 Tiny Room Escape, You have completed Act 2 in Level 20, and now start Act 3 with a new victim of the tiny rooms in a World War museum
Act III : Richard
The game is split in to Acts that revolve around stories of different people who are stuck in different locations. You helped Camila escape the 10 rooms of Act II and now Act III involves Richard.
Level 21: Midnight
First tap the barrel in the far corner to knock it over and then tap again to view it. Tap the plug on top and it will open, Collect the Key that falls out.
Use the key on the locked glass cabinet to open it. You can then slide the doors to get inside.
Open the left side to collect a Rocket, and a Gun.
Next view the white board on the right.
Collectible: move the board eraser to find it.
The board has a puzzle clue. You can solve this to find a number that should go in the circle.
Solution: Add pairs of numbers from the line above to get the numbers in the next line.Show
Code: 118Show
Turn to the right to see the door and a locked cabinet. View the door and collect from it another Rocket.
Then view the lock on the cabinet to the right and use the code from the clue above to open it.
Collect another Rocket. And a Magazine.
Turn to the right again to see a curtain over a doorway and a slot window.
Collectible: Tap the desk on the left to look under it and find the card under the sandbags.
First view the wooden crate on the floor to find another Rocket
Next view the slot window on the right. It is out of order but you can look through for a clue. Note the numbers on the signs.
Now open the curtain on the doorway on the left and look inside.
Collectible: move the chair to find it.
View the radio set on the table. This is a puzzle.
- You can use the buttons on the left and right to move the pointer on the dial.
- Change this in the correct sequence according to a clue seen before.
Solution: Tap right to go to 90, Then left to go to 20. Right to go to 60, Left to go back to 20, Then left again to stay on 20Show
Collect another Rocket.
Now turn to the opposite side to see another slot window. You need a gun for this.
View the gun in your inventory and add the magazine to it to load.
Use the gun on the window to start a target shooting game.
Hit the specific target and avoid the green ones.
The score is unimportant, at the end you can collect another Rocket, and 2 Museum coins.
Turn left and look inside the curtained doorway again, from this angle you should see a toy vending machine.
Add one of the coins to it, turn the handle and collect the ball.
Open this ball and you will collect 1 more Rocket. (7 total)
Turn to the right to see a pair of binoculars.
Add a coin to it to start the show, but when you look through it says that you need a system of missiles.
Turn back to face the whiteboard, then view the map display below it.
The map has pieces in the wrong places, you need to swap them around to fix it.
When they are all in the correct positions the 7 circles will light up.
(if this doesn't happen try viewing the binoculars again)
Add the 7 rockets to the 7 circles. After this you can collect the Door Handle.
View the binoculars again to see a brief display.
Now turn to the door and view the keypad on the right. Enter a code
Solution: Get this from the display with the binoculars.Show
Code: 19391945Show
The gate opens and then you can place the Door handle on the door and then open it.
Escape and continue to level 22.
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