Level 26: Wild West Walkthrough
More 50 Tiny Room Escape
Continuing on in 50 Tiny Room Escape, after completing the spooky Level 25 you are now locked in Wild West inspired saloon room.
Level 26: Wild West
First tap on the stool on the far left to view it and then turn it over to look underneath. Collect the Handle.
Next view the hat on the table on the right. Collect a Bullet from the brim.
Collectible: turn the hat over to find it inside.
View the Piano. Collect the Candle from the right.
Collectible: turn the cactus to find it on the back.
Turn to the right in the room to see a bar area.
Notice the bottles of drink on the shelves. There are a different number of each type on display.
Turn to the right again and you will see six barrels in the wall. One is missing a handle.
Six Barrels
- Add the handle to it to start a puzzle.
- You need to turn the handles in the correct order.
- The clue is at the bar.
Solution: There are 6 groups of bottles seen on the shelves. Count them to find the order 1, 2, 3, 4, 5 and 6.Show
The top center barrel opens and you can collect a coin.
Turn to the right again and view the sign on the wall under the hat. Read the sign for a clue.
Turn right again to the piano and view the pane on the front.
Add the coin to the slot. Then you can open the lid of the piano to see the keys.
From the clue above select number #4. Watch the order of the keys played and remember this.
Turn to the bar again and now tap on the cash register to turn it and view the buttons.
Enter the code from the piano using the register buttons to open it.
Code: 246264Show
Collect the Revolver.
Next view the cabinet to the right with the notice board above.
Open the top right drawer of the cabinet to collect a Box of bullets. You can then view the box in your inventory and open it to collect another Bullet.
Collectible: open the doors below and move the bed roll to find it.
Now view the lower paper on the board to see a gun diagram. This is a clue to let you disassemble the revolver.
View the Revolver in your inventory and tap the parts as shown in the clue to turn or pull them until you can remove the cylinder.
Once you have the cylinder view it in your inventory. Add the 2 bullets to it. You need to find the locations for each where the scratch marks match up with those around the holes.
Solution: Show
Once done notice that the 4 bullets have lines on then (in the center) that represent 1 2, 3 or 4. And a yellow mark at the top.
Now view the safe on top of the cabinet. This has dial with a similar layout and a yellow mark at the top. Use the cylinder clue to open it.
Solution: Bullet 1 is on the position of the number 10, turn the lock dial to the left to 10. Bullet 2 is position 50. turn the dial to the right to 50. 3 = Left 20, 4 = Right 40.Show
Collect the TNT.
View the door and place the TNT on the door handle.
Use the Candle on the TNT to light it and you will blow another door off.
Escape and move on to level 27.
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