Path to Nowhere


Path to Nowhere Guide
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Crimebrands are special equipment that you can give to your Sinners in order to enhance their combat power. They are already effective on their own but can provide additional buffs especially if they belong to a set. In our Crimebrand Guide, we will briefly discuss how this feature works and how to take advantage of it.

Path to Nowhere is a real-time strategy RPG where players use their authority and powers as the newly-appointed chief of an organization that captures and handles powerful entities called Sinners. Use their powers to form a combat-ready team of specialists specifically made for dealing with various threats to the city.

Crimebrands become available as soon as one of your Sinners gets promoted to Phase 2. Once unlocked, the Crimebrand option will now appear on the profile menu of all sinners. Each sinner has three empty crimebrand slots that you can immediately use. Sinners also have an exclusive crimebrand that will only get unlocked once they get promoted to Phase 3.

The roman numerals in the name or in the top-right corner of the crimebrand portraits indicate their slot position; for example, you might see two identical-looking crimebrands with II and III in their name/portrait respectively. That means II can only be equipped in Slot #2 while III can be inserted only in the third slot. You can freely remove or swap crimebrand pieces between different sinners without issues so feel free to equip characters with crimebrands that may complement their abilities or cover their weakness.

Crimebrands also have power ratings and attributes. As you level them up, this power value and their respective attributes will increase as well. They can be leveled up up to LV10 using Memory Fragments and DisCoins. Memory Fragments can be farmed from the Stormy Memories instance.

Some Crimebrands also belong to a set and equipping all pieces needed for the set will activate the Set Bonus. This will vary per crimebrand; to see if a piece belongs to a set, you just need to tap it to view its details. Under “Set”, you should see the required pieces to activate the set; otherwise, it means that the piece is standalone - which makes them perfect as single-slot fillers.

Finally, you can farm Crimebrands and Memory Fragments. in The Rust > Stormy Memories instance. You’ll need to use entry tickets called “The Rust Transfer Order” to challenge the available instance. Three TRTO tickets will be given daily as part of the game’s scheduled daily reset. You can purchase additional TRTO tickets using hypercubes but I strongly go against this unless you’re a whale with tons of hypercubes to burn through or a player with complete disregard about the value of hypercubes.

There are three anomalies or categories (Resonance, Memory, and Impression). Each of these anomalies become available in a fixed, rotating schedule except for Sunday where all instances become accessible. Once you clear a stage without any SAN lost, you’ll be able to conveniently Raid or sweep that stage without going into actual battle. New stages will also become accessible although clearing them might be an uphill battle unless your team can match the recommended level.

That concludes our Crimebrand Guide in Path to Nowhere. Please check out our online guide for the game and other articles for more Path to Nowhere content!

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