Compliance System
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Since you’re dealing with arrested “bad” elements, you’ll have to drill some compliance into them. The system acts like what other games refer to as “affinity” or “favorability” levels that basically keeps track of how close your Sinners are to you. In our Compliance System Guide, we will briefly discuss how this feature works and what the system can do to further improve your Sinners’ stats.
Path to Nowhere is a real-time strategy RPG where players use their authority and powers as the newly-appointed chief of an organization that captures and handles powerful entities called Sinners. Use their powers to form a combat-ready team of specialists specifically made for dealing with various threats to the city.
As your Sinners’ compliance increases, they’ll gain more stat bonuses, unlock new voice entries, stickers, and finally the sinner title. The sinner unlocks a stat bonus or reward for every 10% compliance increase, up until the sinner reaches 100% compliance. Compliance cannot be reset and will only unlock rewards in a linear direction. To view a character’s compliance rate, you can access the Sinners menu from the home screen, select the character, then tap the small heart icon in the middle-top section of the screen.
The game offers different ways of increasing a Sinner’s compliance, as listed below.
Combat Experience
So far, this is the most reliable way of getting a slow but steady compliance rate. When you use a Sinner in combat, they earn a bit of compliance after clearing the stage. They also earn compliance from individual and multiple Raids on previously-cleared stages. That’s why if you’re using the same Sinners in combat, expect them to increase in compliance faster.
Interrogation or Mirage
Interrogation is done from the Bureau menu. This feature allows you to collect evidence against the sinner and interrogate them about their crimes. This is also where you can learn more about the character’s back story and unlock additional entries on their profiles. After a successful interrogation, the sinner’s compliance will increase and you’ll also gain some hypercubes as reward. Since the feature’s currency (Evidence) can only be collected in a limited amount daily, you should only proceed with the interrogation of your favorite sinners to know them better.
Supervision Facility
Once you have unlocked this feature, you might encounter Incidents in the facility. These may involve one or several sinners and you have to resolve each incident for a chance to increase the involved Sinner’s compliance. Most incidents are straightforward; you’ll have a situation, select it, then choose the only dialogue option available. Usually, this is enough to resolve the incident and increase the sinner’s compliance. On rare instances, there might be at least a couple of dialogue options to choose from; if you selected an undesirable response, the sinner might even lose some compliance points.
Always check your Supervision Facility for incidents daily as they get reset as part of the game’s scheduled daily content reset. Resolving incidents also yield additional rewards.
Daily Emotion Check
Whenever you log in to the game for the first time of the day, you’ll get a pop-up about a random sinner’s emotional status. (Only sinners you own have a chance to appear). Similar to incidents, you’ll have dialogue responses. Selecting the correct reply will provide a high compliance increase for that character. Similarly, choosing the incorrect option might still award some compliance but not as high as the correct option. You’ll also earn the reward for the day for completing the emotion check.
That concludes our Compliance System Guide in Path to Nowhere. Please check out our online guide for the game and other articles for more Path to Nowhere content!
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