Castle Defense

Castle Defense


3: Bridge
Castle Defense Guide

3: Bridge


Added:
Bridge 3-1
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman
Waves: 8

This map has two repairable bridge sentry towers. These sentry towers are powerful but their attacks won’t be that effective against armored targets. They will help you a lot so make sure to repair them once you’ve properly set up your basic defenses. You’ll also have to deal with Orc Shamans in this stage. These slow moving Enemies can boost their nearby allies’ speed for a few seconds.

3: Bridge



Bridge 3-2
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman
Waves: 9

No major difference from the last map. Expect groups of Enemies with Orc Shamans, Medics and Goblins at the same time. Be careful not to get passed by vultures as well. Like before, repairing the two watchtowers to the south will give you extra assurance in case some enemies managed to survive and go past your defenses.

3: Bridge



Bridge 3-3
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior
Waves: 9

Skeleton Warriors doesn’t give you any resources upon defeat. Their sole purpose is to become your turrets’ fodder and draw their attention to them so their allies can attempt to slip through. They have medium HP as well, which will give your towers a few seconds before they can be destroyed. Cannons are the best way to deal with them since they’re slow and they usually appear in groups. Like before, repairing the two watchtowers to the south will give you extra assurance in case some Enemies managed to survive and go past your defenses.

3: Bridge


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