Castle Defense

2: Church

2: Church
Castle Defense Guide


Added:
Church 2-1

Enemies: Orc Slave, Boars, Goblins, Orc Warrior, Goblin Medic

Waves: 6

You can now use Cannons in this map. The Goblin Medic is a new enemy that moves fast and one comrade near it. Enemies will start moving in groups now as well, making it harder for your towers to target some of them, which will allow a few of them to go through. Adjust your tower placements accordingly.

2: Church

Church 2-2

Enemies: Orc Slave, Boars, Goblins, Orc Warrior, Goblin Medic

Waves: 8

This is almost the same as the last map but you have to look out for groups of Orc Warriors with Goblin Medics. If you need to, don’t hesitate to use FireRain to take out the medic and heavily damage/ kill the group of Orc Warriors.

2: Church

Church 2-3

Enemies: Orc Slave, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures

Waves: 8

This map will introduce you flying enemies. Labs can still slow them down and Forts/Bunkers can deal with them. Like the previous map, be careful of the groups of the medics that will run alongside the enemy swarms. Don’t hesitate to use Firerain in case a large group of enemies are concentrated along the way.

2: Church



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