11: Church (Night)
Castle Defense Guide
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord
Waves: 9
This the same church level but takes place at night. The main difference is the crucifix on top of the church that you can repair. Once restored, this crucifix becomes a powerful long-ranged weapon that will help you throughout the battle. Its restoration cost is a bit high so make sure you establish a good basic defense line first before repairing it.
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers
Waves: 10
The goblin machine called Hammer has high HP and damage; so again, don’t bother deploying your warriors to intercept it. Consider building a cannon near the enemy spawn point then fully upgrading it to a firebomb cannon. The last wave will consist of several hammers.
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Hammers, Worm Lord
Waves: 12
The first few waves will be relentless and will force you to use your spells early. Just build as many towers as you can first then upgrade them later. The enemy composition per wave will challenge your tower placements and timing. The last wave will have an Orc General so make sure you have fully upgraded Avengers Lab along the way. After few batches, another Orc General and an Orc High Priest will appear. Make sure to use Freeze if you can to interrupt them and prevent them from activating their skill. Defeating the bosses doesn’t mean that the wave is complete; you have to defend yourself from a long batch of enemies, including a line of hammers near the end. If you managed to kill the bosses with ease, then you won’t have problems with the succeeding batches.
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