Castle Defense

Castle Defense


14: Outskirts
Castle Defense Guide

14: Outskirts


Added:
Outskirts 14-1
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons
Waves: 9

This is yet another small map but with a good roundabout path where you can once again maximize your towers’ range.

14: Outskirts




Outskirts 14-2
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons, Swamp Monsters
Waves: 10

Don’t be fooled by the opening batch of the first wave. It will soon be followed up by a long line of orc shamans. This will prove to be problem if you’re not ready since they can speed up their allies and allow them to get past your initial defense line. Later on, you’ll encounter several orc medics running along high HP, high-armored Enemies. Around Wave 7, you’ll encounter a new enemy type called Swamp Monsters. These have the highest HP and armor among non-boss units in the enemy force. The best way to deal with them is by having fully upgraded cannons like the firebomb and missile launchers, coupled with laser forts.

14: Outskirts




Outskirts 14-3
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons, Swamp Monsters, Orc High Priest, Orc General
Waves: 12

As early as Wave 3, you’ll have to deal with a swamp monster. You’ll encounter more of them as well as worm lords, hammers and white bears in the succeeding waves. Since these Enemies drop a good amount of resources as well, use this chance to quickly build up and upgrade multiple laser forts, avenger labs, firebomb cannons or missile launchers. At Wave 11, an Orc High Priest will appear with a bunch of swamp monsters. In the final wave, two Orc Generals will come in considerable intervals before surprising you with another Orc General and an Orc High Priest. If that isn’t bad news enough, you’ll also have to deal with several swamp monsters that will follow shortly after them.

14: Outskirts


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