Castle Defense

Castle Defense

13: Dark Forest II
Castle Defense Guide

13: Dark Forest II


Added:
Dark Forest II 13-1
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons
Waves: 9

This is a smaller map with shortcut trees as well. One good thing you can take advantage of is the roundabout path, enabling your towers to support each other along the way.

13: Dark Forest II




Dark Forest II 13-2
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons
Waves: 11

You’ll have two elite berserkers guarding the entrance and exit of the shortcut tunnels. Place a cannon or two near them to deal splash damage to the group of Enemies they’ll stall. The first wave will immediately consist of a couple of hammers and several orc Warriors. This is followed up by vultures and boars supported by orc shamans. In later waves, be careful of devil bats that will enter the tunnels. They’ll be close enough to dash to the map’s exit if you don’t have powerful anti-air towers in the shortcut tunnel’s exit.

13: Dark Forest II




Dark Forest II 13-3
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons, Orc General, Orc High Priest
Waves: 12

You won’t have any allied ground units to help you but you’ll have many tower placement spots. The enemy waves will consist of a large number of high HP, high armored units like bears, water demons and hammers. At Wave 11, an Orc General will appear so by then, you should have some avenger’s labs deployed and some fully upgraded towers near the entrance. As soon as Wave 12 enters, two more Orc Generals will appear shortly followed by an Orc High Priest. As long as you have the entrance and exit of the shortcut tunnels covered, you’ll have a great chance of preventing any enemy unit from slipping through.

13: Dark Forest II






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