10: Swamp
Castle Defense Guide
Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord
Waves: 9
Now this is another new layout. Two entry and two exit points. The good thing is, you can place towers in the middle. The first wave will start in the lower path, while the next one will take place in the upper path. Make sure to lay down a tower or two near the end of the path since there’s always a chance that a goblin or boar will zip past your initial wave of towers.
Swamp 10-2Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord
Waves: 10
The tower placement slots are changed yet you can still use the similar setup you made in 10-1. You just have to watch out at Wave 9 where several Devil Bats will arrive. Before this wave arrives, you should have at least filled all the tower spots with anti-air defenses.
Swamp 10-3Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Orc General, Orc High Priest
Waves: 12
You don’t have to worry about anything until the last wave. Just fill all the tower spots and upgrade them as necessary. Having a fully upgraded cannon and two fully upgraded labs (preferably Avenger’s Lab) will help a lot in whittling down the enemy forces as they come in from the left. As soon as the last wave starts, you’ll have to kill two bosses. One is an Orc General while the other is an Orc High Priest. The latter can envelop nearby enemies with protective shields, enabling them to get past through a series of towers unscathed. The Freeze spell will be a valuable asset here since it will allow you to interrupt the bosses’ skills. They will use their skills at the same time so you just have to pay attention to one of them and when you see them about to their skill, freeze them to interrupt and to give your towers a few seconds worth of free damage.
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