Castle Defense

15: Capital

15: Capital
Castle Defense Guide

Added:
Capital 15-1

Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons

Waves: 9

You have two entry points and the chokepoint in the middle leading to your base. You have to equally deploy your defenses on both sides. The first wave of boars that will come in from both sides may catch you off guard so don’t hesitate to deploy your warriors in the bottleneck to stall them. Consider building and upgrading your inner defenses first before filling up the outer tower spots. Once you’ve already maxed out the upgrades in your bottleneck defenses, you should be able to manage the succeeding waves without too much trouble.

15: Capital
Capital 15-2

Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons

Waves: 10

The first wave consisting of goblins, carriers and boars will be a blitzkrieg. Like before, concentrate your forces in the middle of the bottleneck. To survive this wave, you have to deploy as many towers as early as you can then use your FireRain or Freeze to prevent an overwhelming number of enemies from entering the main path.

15: Capital
Capital 15-3

Enemies: Orc Slaves, Boars, Goblins, Orc Warrior, Goblin Medic, Vultures, Orc Shaman, Skeleton Warrior, Devil Observer, Carriers, White Bears, Devil Bats, Worm Lord, Hammers, Water Demons

Waves: 12

The first wave will have an opening rush of boars and orc shamans followed by white bears and orc warriors. You have to establish your defenses quickly as soon as you gather resources. The enemy waves will be relentless so you may want to quickly upgrade your forts as your cannons won’t be that effective against the initial wave of enemies until you fully upgrade them.

At Wave 11, an Orc general will appear. At this point, you should have fully upgraded towers. Use your spells wisely as the enemies can easily overrun you especially when your towers are focusing their fire on the boss. Shortly after, an Orc High Priest will appear from the top right spawn point.

In the final wave, an Orc General and a Destroyer will appear on both sides. The latter is a massive enemy has very high armor and HP and when destroyed, it will launch a Carrier that has two Orc Warriors. This will be the main force of this wave; if you managed to defeat the bosses, the following batches won’t be that hard anymore.

15: Capital


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