100 Doors Games: Escape from School

Rooms 51-60 - Escape from School

Rooms 51-60 - Escape from School
100 Doors Games: Escape from School Guide

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This is our guide to rooms 51-60 for 100 Doors Games: Escape from School.

Room 51

Tap to collect a yellow balloon from the desk on the left. Tap to collect a second balloon from the tap at the sink. Tap to collect the bottle of H2O on the stool on the right. Tap to collect the Cylinder of Helium. Combine one of the balloons and the cylinder to inflate the balloon, then place the balloon on the red button on the ceiling to press it. Combine the other balloon with the H2O to make a heavy water balloon. Then place this on the button on the floor. The door will open.

Room 52

Tap on top of the pillar drill on the bench to collect a green screwdriver. Use the screwdriver on the vent plate in the top right to open it. Collect a control panel.

Place the control panel on the yellow item in the drawer on the right to attach it. A hook will appear.

Drag the hook across to the right above the engine, then drag it down to attach to the engine and lift it. You can now drag the pallet to the left to find a key underneath. Use the key to open the door.

Room 53

Tap to collect a small glass panel from the base of the small fountain. Slide the flower pot by the chair to the right and then tap to collect a second glass panel from under it. Tap to collect a third panel from the leaf of the large plant on the right. Collect a fourth panel from the hanging basket on the top left.

Now tap the lower panel of the door to reveal a puzzle. Place the 4 extra pieces in the gaps and then solve the puzzle by tapping pairs of panels to swap their positions. You can also double tap each panel to rotate it.

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Rooms 51-60 - Escape from School

When the panel is complete the door will open.

Room 54

Tap to collect cheese from the green chair on the right. Slide the water dispenser to the left to reveal a mouse in a hole. Give the cheese to the mouse and collect a key.

Slide the water dispenser back and then use the key to open the door.

Room 55

Tap on the green board to see a maths problem. There are 4 numbers with missing operator signs. drag and place 3 of the 5 signs around the board to fill in the squares to make the sum correct.

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7 + 2 = 39 - 30

Room 56

Tap the laptop on the table to the right to open a mini game. This is a flow type game where you need to connect the points of the same colour on the board without crossing the lines. You will also have a 10 second countdown to complete it in before the board resets. Connect the dots in time to open the door.

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Rooms 51-60 - Escape from School

Room 57

Tap below the desk on the left to collect a quiver of arrows.

Tap the armor suit on the right to collect a Mace.

Tap the chest on the floor to view a puzzle. Tap each piece to rotate it to complete the pattern. Its easier to do the edge pieces first. Once do collect the Crossbow.

Combine the arrows and the cross bow. Then tap and hold on the crossbow to show it on the screen. slide up and down to aim it at the rope holding the box. Release to fire and curt the box down.

Use the Mace on the box to open it and collect a key. Use the key to open the door.

Room 58

Shake your device and a crowbar will drop form the ceiling. Tap to collect this. Tap to collect a spanner form the sink. Tap to collect a bottle from the shelf on the left.

Use the crowbar on the top 2 boards barring the door. Use the bottle to clean the rust from the metal bar on the door. Then use the spanner on the bar to remove it.

Room 59

On the shelf to the left of the door are 3 bottles with colours in them. On the right shelf there are 3 empty spaces but with colours on the wood. On the floor and table to the left are 3 empty bottles. Tap to select each of thee 3 bottles on the shelf to pick a colour and then tap one of the empty bottles to start to fill it.

Place the right colours from the shelf into the empty bottles to make the missing colours from the shelf on the right. (green, orange, purple). When each empty bottle is filled with the right mix of colours drag and place it on the shelf.

Room 60

Tap to collect a record from the lower shelf on the right. Place the record on the record player and tap to play it. Numbers will appear. 27584 but will not be in the right order. Pay attention to the positions they got to above the door.

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82475

. Use this code on the keypad to open the door.

You can now move on to rooms 61-70. If you have any questions for this game please go to the Answers Page to ask there.



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