100 Doors Games: Escape from School

Rooms 91-100 - Escape from School

Rooms 91-100 - Escape from School
100 Doors Games: Escape from School Guide

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This is our guide to rooms 91-100 for 100 Doors Games: Escape from School.

Room 91

Tap the board to view the number puzzle. The puzzle has numbers arranged around a central 6. The number 18 is in the top left. Tap or drag to swap pairs of numbers around the circle so that all the lines through the center add up to 18. E.g 2 - 6 - 10. Once they are all done the door opens.

Room 92

Tap to collect the matches from the right of the door. Tap to collect a fuel can from under the bench. Drag and place the fuel in the lanterns on either side of the door. Then use the matches to light both lanterns. 4 numbers will appear on the wall.

Use the numbers



in the keypad to open the door.

Room 93

Tap to collect a red optic lens from the lop left frame on the wall. Tap to collect a yellow optic lens from the plant on the left. Tap to collect a blue lens from the chart above the bed. Tap the laptop on the desk to view a chart with colours in an order with some that need to be switched.

Tap the pair of test classes on the stool to the left to start viewing the room through them. Around the room are colour test charts hung up. Place the colour lenses into the spectacles and move them around the room to view the charts and notice numbers appear with each colour combination. Yo may need to try each colour in either side to find the number for it.


Blue 8

Purple 5

Green 4

Orange 7

Red 9

Yellow 1

Arrange the numbers in the right order and use then in the keypad to open the door.



Room 94

Tap the shelf to the right of the green chair to collect a drumstick. Tap the gramophone to hear a drumbeat. Select the drumstick and repeat the drum beat sequence using the drum set in front.



D1 - the drum on the left, D2 = Drum on the right. C= cymbal

D1 C D1 D2 C C D1 D2 D2

Room 95

Tap the book on the desk on the right to view a page with 8 flags and 3 symbols above. Count the number of each symbol on the flags to make a 3 digit code.

Use this code


3 4 9

in the key pad to open the door.

Room 96

Tap to collect the tool from the chair on the right. Select this and tap on the padlock on the green box to the right of the door to open a lock picking mini game. There are 4 tumblers which you must tap to stop the moving red bar on the central brown section. If you fail with any, the puzzle will reset.

It is hard but gets easier with practice. Once you complete this collect a key. Use the key top open the door.

Room 97

Notice the 3 colours on the shelf on the right. Blue Red Green. Around the room are paintbrushes in the 3 colours. Count the number of each. Use the 3 numbers


3 4 3

in the keypad to open the door.

Room 98

Note the clues on the whiteboard: 5 next to a yellow circle and 8 next to the green circle. Tap on the laptop on the table with the blue screen and the plus shape to view a mini game. In this game tap and hold on the dots to draw a line between them. When you draw a shape the unused dots on the inside will flash yellow and the unused dots on the outside are green. The aim of the game is to draw the plus shape using the dots but to leave 5 yellow dots and 8 green ones.



Rooms 91-100 - Escape from School

Room 99

Tap on a puzzle board on the left of the room top open a labyrinth mini game. Hold your device flat and then tilt it to move the red ball around the maze from the left to the exit on the right. Once done the door will open.

Room 100

Tap under the bus to collect some keys. Use the keys on the side panel of the bus to open it.

Slide the tool box on the bench by the door to the left to drop it and fins tools inside.

Above the door is a paper with a clue. 3 items . Nail Bolt and Screw.

Now count the tools in the room that relate to each item (hammer for nails, Wrench for bolt. screwdriver for screws. Solution:


6, 11, 8

- Code


You can now move on to rooms 101-110. If you have any questions for this game please go to the Answers Page to ask there.

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