100 Doors Games: Escape from School

Rooms 41-50 - Escape from School


Rooms 41-50 - Escape from School
100 Doors Games: Escape from School Guide


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This is our guide to rooms 41-50 for 100 Doors Games: Escape from School.

Room 41
Tap on the shelf below the desk to the left to find a puzzle board. The puzzle is a match 2 game where you need to find matching pairs. The pairs are country flags and food associated with that country. e.g. Switzerland - Chocolate. Find all the matches to open the door.


Room 42
First tap on the yellow box on the lower shelf to view a selection of US licence plates for the bus. Each one has a different state outline on it.
Next Tap on the metal box on the bench to view it. There will be 2 letters on it that you can change. Check the symbol shown at the bottom of the box. Match this symbol to one of the licence plates and get the 2 letters from the start. Open the box to see a paper with a clue. Do the same with the second box found under the counter.

The 2 papers will give you 2 more state outlines. get the numbers for each from the plates and add them together to get a code.
Use the code on the door to open it. 7165Show


Room 43
Tap the painting of The scream on the easel to the right to view a puzzle. Rearrange the pieces to complete it. Some pieces will need to be rotated by tapping on them. The door will then open.


Room 44
Tap to collect a cloth hanging on the fork handle on the right hand side. Tap to collect the cleaning spray bottle to the left of the door. Tap the small red handle on the pipe on the right to close the valve and reveal a clue. a=6. Tap on a white ball of paper on the lower right to see a clue B=2. Use the spray on the dirty mirror then use the cloth to wipe it and reveal 3 sums.
a + B
a / B
a x B
Use the answers as a code on the keypad to open the door 8 3 12Show


Room 45
Tap the shield by the desk on the right to view a puzzle. You need to rotate each of the circular pieces to make them match. This is tricky an will require some concentration as moving each one will also move the others. Try getting the inner 2 lined up and then move them slowly to match the outer ring. Keep an eye on the lines of the wood as well as these need to line up. Once done the door will open.


Room 46
There are a selection of snakes and other dangerous animals here. There is also a box on the floor with a skull symbol (poison). Drag and place into the box only the animals that are poisonous. Then the door will open.
Spider on the left wall, Scorpion on the bench, cobra snake on the rightShow



Room 47
Tap on the gramophone player on the left to view 4 pictures of composers.
Beethoven, Bach, Tchaikovsky, Mozart
You will hear (sound on) a piece of music. You need to tap the correct composer. If you get it right another piece will play and you must do the same, and then a third time.
Answers : Mozart, Tchaikovsky, MozartShow


Room 48
Tap the bin to open it and collect a syringe. Tap to collect a bottle of yellow liquid from on the desk. Then tap to find a bottle or red liquid below the desk. Tap to collect a bottle of blue liquid from the bed. Tap on the laptop screen to the left to see a partial spinning colour wheel.

Tap on the white device on the steps in front of the bed to view the machine. This has 10 tubes that need to be filled with colours. There are 4 already completed. Drag the colored bottles to each tube to add colour. 2 colours can be mixed to make more. When you get the right colour in the bottle it will become capped with that colour.
If you make a mistake you can remove the liquid from the tube with the syringe.

The colours repeat each side. Clockwise from the existing Purple tube: Purple, blue, green, yellow, orange, red, orange, yellow, green, blue.
Rooms 41-50 - Escape from School
Show

Once done the machine will reveal a 4 digit code 9371Show Use this code in the keypad to open the door.

Room 49
Tap on the game board on the shelf to the left of the door. This opens a football mini game. You will need to hold your device flat and then tilt it gently to roll the ball from the start on the left to the goal on the right without falling into a hole or off the side. You only need to do this once to open the door.


Room 50
Tap to view the board on the right with a circular chart with numbers. There are 9 numbers in groups of 3. One number is missing (?) Work out the missing number.
Blue group - 4 x 23 = 92, Yellow - 9 x 13=117, Red 8 x 15= 120Show. Use this number in the keypad to open the door.



You can now move on to rooms 51-60.


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