100 Doors Games 2019: Escape from School

100 Doors Games 2019: Escape from School


Rooms 111-120 - Escape from School
100 Doors Games 2019: Escape from School Guide

Rooms 111-120 - Escape from School


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This is our guide to rooms 111-120 for 100 Doors Games: Escape from School.

Room 111
Notice the 4 animals on the projection board to the left of the room. Count the legs of each. Use the number 4028Show in the keypad to open the door.

Room 112
Tap the football in the center of the doorway to watch it spin around. Count the times it spins in each direction before reversing direction. Use the number of spins as a 4 digit code 2314Show in the keypad to open the door.

Room 113
Tap on the desk to collect some paperclips. Tap on the electrical box to the right of the door to collect a battery. Tap on the pipe on the lower right to collect some gloves. Use the battery in the clock on the shelf to the left of the door to activate it and view the time 18:45.

Use the gloves on the pile of junk on the floor to remove it and see a safe door in the floor. Use the paperclips on the safe door to view it as a puzzle. Rotate the 2 clips in the lock to match the time on the clock. The safe opens and you can collect a key. Use the key top open the door.

Room 114
Tap to collect a screwdriver from the table on the left. Tap to collect an electric fuse from the table on the right. Tap the electrical board to the right of the door to view it.

There are 16 electric fuses. Select the screwdriver and drag it over the board. As the tip touches each fuse it will light up. One fuse is not working though, find the one that does not light up, it should then be removed. You may need to check every fuse first. Use the replacement fuse in the board to fix it an the door will open.

Room 115
Tap to collect a stethoscope from the desk. Tap to collect a battery from the desk. Tap to collect a battery from the eye chart on the right. Tap the draws below the bed to collect a torch. Combine the batteries with the torch to activate it.

Tap the small picture hanging to the left of the door to make it fall and reveal a safe. Tap the safe to view it. Use the stethoscope on the safe to attach it. Then use the torch and drag it over the safe front to view a sequence of letters R L R L RShow

Using the L and R buttons on the safe move the dial in the directions indicated by the letter sequence until you hear a click, then press the center button before moving on to the next direction. Once done the safe will open and you can collect a key. Use the key to open the door.

Room 116
Tap on the shelf below the desk on the far left to view a puzzle board. This contains 16 tiles the need to be rearranged by tapping the 9 buttons to make the tiles move around them. It is a map of France and the numbers on the tiles need to go from 1 to 4 across the top then continue down to 16 in the bottom right. Once done the door will open.

Room 117
The door has 4 items on it with green arrows that let you change each row to 1 of the 4 items. On the left shelf are 4 hour glasses with different amounts of times passed in each. In order the are small time passed, lots of time passed, medium time passed and all the time passed. This gives an order. The 4 items on the door come from different historical periods. Change them around until they match the time on the hour glasses.

Room 118
Tap under the bench to collect a gas can. Use the can on the lawnmower to fill it. swipe with your finger to move the mower back and forth on the grass and reveal a code. 1.3.7.15. Enter the code 13715Show into the keypad to open the door.

Room 119
Tap on the table on the left left to collect some wire cutters. Tap on the computer case on the floor top open a puzzle. Cut pairs of wires of the same colour until there are 2 left with different colours Note the numbers for these (clock face numbers) 12 and 5. Use the code 125Show in the keypad to open the door.

Room 120
Note the 6 colours on the board. Tap the light switch to turn off the lights and the board will now show a moving circle of colours with sums in each colour. Work out the values.
Yellow = 7
Orange = 2
Red = 9
Blue = 5
Purple = 0
Green = 3
Show

Use the numbers in the order shown with the lights on in the keypad 730295Show to open the door.

You can now move on to rooms 121-130. If you have any questions for this game please go to the Answers Page to ask there.


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