100 Doors Games: Escape from School

100 Doors Games: Escape from School


Rooms 121-130 - Escape from School
100 Doors Games: Escape from School Guide

Rooms 121-130 - Escape from School


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This is our guide to Rooms 121 -130 in 100 doors games: Escape from School

Room 121
Tap the board to view a diagram of squares. The small square is marked as 2cm on one side. From this we work out the the next to them must be 6cm on one side. This makes the top row 20cm long. The 2 larger squares are the same so this makes them 10cm on one side.
The blue square is 6x6 = 36, the red square is 10x10 = 100
Enter the number 36100Show in the keypad to open the door


Room 122
Tap the piano keyboard on the far left to view a section of keys. Tap the play button to see notes played to a familiar tune. You must repeat the tune on the keyboard, If you are familiar with the piece and can play this will be easy. if not then you will need to practice.


Room 123
Notice the 4 animals on the projection board to the left of the room. Count the legs of each. Use the number 4028Show in the keypad to open the door.


Room 124
Tap the football in the center of the doorway to watch it spin around. Count the times it spins in each direction before reversing direction. Use the number of spins as a 4 digit code 2314Show in the keypad to open the door.

Room 125
Tap on the desk to collect some paperclips. Tap on the electrical box to the right of the door to collect a battery. Tap on the pipe on the lower right to collect some gloves. Use the battery in the clock on the shelf to the left of the door to activate it and view the time 18:45.

Use the gloves on the pile of junk on the floor to remove it and see a safe door in the floor. Use the paperclips on the safe door to view it as a puzzle. Rotate the 2 clips in the lock to match the time on the clock. The safe opens and you can collect a key. Use the key top open the door.


Room 126
Tap to collect a screwdriver from the table on the left. Tap to collect an electric fuse from the table on the right. Tap the electrical board to the right of the door to view it.

There are 16 electric fuses. Select the screwdriver and drag it over the board. As the tip touches each fuse it will light up. One fuse is not working though, find the one that does not light up, it should then be removed. You may need to check every fuse first. Use the replacement fuse in the board to fix it an the door will open.


Room 127
Tap to collect a stethoscope from the desk. Tap to collect a battery from the desk. Tap to collect a battery from the eye chart on the right. Tap the draws below the bed to collect a torch. Combine the batteries with the torch to activate it.

Tap the small picture hanging to the left of the door to make it fall and reveal a safe. Tap the safe to view it. Use the stethoscope on the safe to attach it. Then use the torch and drag it over the safe front to view a sequence of letters R L R L RShow

Using the L and R buttons on the safe move the dial in the direction indicated by the next letter in the sequence until you hear a click, then press the center button before moving on to the next direction. Once done the safe will open and you can collect a key. Use the key to open the door.


Room 128
Tap on the shelf below the desk on the far left to view a puzzle board. This contains 16 tiles the need to be rearranged by tapping the 9 buttons to make the tiles move around them. It is a map of France and the numbers on the tiles need to go from 1 to 4 across the top then continue down to 16 in the bottom right. Once done the door will open.


Room 129
The door has 4 items on it with green arrows that let you change each row to 1 of the 4 items. On the left shelf are 4 hour glasses with different amounts of times passed in each. In order the are small time passed, lots of time passed, medium time passed and all the time passed. This gives an order. The 4 items on the door come from different historical periods. Change them around until they match the time on the hour glasses.
Order: CD, Scroll, Paper sheets, HieroglyphsShow


Room 130
Tap under the bench to collect a gas can. Use the can on the lawnmower to fill it. swipe with your finger to move the mower back and forth on the grass and reveal a code. 1.3.7.15. Enter the code 13715Show into the keypad to open the door.


You can now move on to Rooms 131-140




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