Associates Facilities Guide
The Grand Mafia Guide
Sending out your Enforcers to attack in the city will require them to have associates as their henchmen. They are the backbone in terms of overall power, and you’ll need to train them in order to be successful in your attacks. Along the way, you’ll need more resources, so attacking another player’s turf to plunder them is a good way of claiming more.
In this guide, we’ll discuss about the importance of the different facilities that relate to your associates. Not only do they provide your force for attacks, but you’ll need to focus on increasing their tiers in order to help strengthen your influence as well. Let’s get started!
The Training Center
So how can you acquire associates that you can hire? One of the basic facilities in The Grand Mafia is the training center. Here you can have different tier of associates that can be a part of your team. Higher tiers will provide you with more power, and this can help in turf war or with attacking other players.
In order to get higher Tier associates. You can click the lock icon to see the upgrade requirements. One of the basics for unlocking is by getting the correct investment of crew through the Investment Center. If you unlock higher tier troops, you can upgrade your lower tier ones to the higher.
Take note though, that there is a cash upkeep for your associates. Think of this as their salary, so having a huge number of associates will drain your cash each hour. This is why upgrading your bank, or getting more cash is needed if you plan to keep a lot of associates. Training Associates will increase their numbers, which will use resources as well as increasing the cash upkeep.

You can unlock up to Tier 4 Associates in the Investment Center, and then train them accordingly. The bonus of increasing your associate tiers is that they can defend your turf automatically as long as they are not deployed. Higher tiered associates provide better defenses!
Training Center Upgrades
So what are the bonuses that you can get for upgrading the training center? You’ll want to be able to maximize each training session for your associates, right? If you upgrade the center, you’ll be able to increase the maximum training capacity which means you can have more associates of a certain tier per session.At higher upgrades, training sessions have a longer timer, so you’ll want to have as much trained people at once. Not only that, but you’ll get increased influence for your underboss. Here is the list of upgrades below:
| Level | Training Capacity | Increase Influence |
|---|---|---|
| 1 | 20 | 18 |
| 2 | 40 | 36 |
| 3 | 80 | 54 |
| 4 | 120 | 75 |
| 5 | 160 | 106 |
| 6 | 220 | 148 |
| 7 | 280 | 208 |
| 8 | 360 | 290 |
| 9 | 440 | 407 |
| 10 | 520 | 569 |
| 11 | 620 | 797 |
| 12 | 720 | 1,115 |
| 13 | 820 | 1,562 |
| 14 | 940 | 2,187 |
| 15 | 1,060 | 3,062 |
| 16 | 1,180 | 4,286 |
| 17 | 1,320 | 6,000 |
| 18 | 1,460 | 8,401 |
| 19 | 1,600 | 11,761 |
| 20 | 1,760 | 16,465 |
| 21 | 1,920 | 23,052 |
| 22 | 2,080 | 32,272 |
| 23 | 2,260 | 45,181 |
| 24 | 2,500 | 63,253 |
| 25 | 5,000 | 107,530 |
Extra Effects: You can increase the DEF of your crew as well through specific upgrade levels of the training center. Since they defend your turf from attacks, having these bonuses are important! You can get a percentage of def increase through the following levels:
The Hospital
Taking care of your associates should they get wounded is important. They provide you with the correct influence and they are the ones who are sent out for recons and attacks. If a lot of your associates are just in the hospital, then they won’t be able to do their duties.
The Hospital is a facility that heals your associates, but they have a specific capacity only. This is why you must heal your associates often as soon as you see them wounded. If you fill up your hospital capacity and wound more associates, then you might lose them! Only 60% of your associates that conduct in turf expansion, attacking, raiding, and city hall related actions are sent to the hospital as well.
Managing your healing time and your attacks are needed in order to prevent losses. So, if you send out your troops, check your hospital if any healing is required. The more associates sent here, then the higher wait time you’ll have to go through to get them healed.
Hospital Upgrades
If you don’t want to lose a lot of associates through wounds, you’ll want to have your hospital to have better capacity, right? Increasing your hospital’s upgrade levels will exactly do this and they’ll be able to take in more patients. Not only that, but you can increase your influence level too. Here is the list of upgrades available for the hospital:| Level | Hospital Capacity | Increase Influence |
|---|---|---|
| 1 | 1,000 | 12 |
| 2 | 1,500 | 24 |
| 3 | 2,200 | 36 |
| 4 | 3,000 | 50 |
| 5 | 4,500 | 70 |
| 6 | 6,000 | 99 |
| 7 | 7,500 | 139 |
| 8 | 9,000 | 193 |
| 9 | 10,500 | 271 |
| 10 | 12,000 | 380 |
| 11 | 135,000 | 531 |
| 12 | 15,000 | 744 |
| 13 | 16,500 | 1,041 |
| 14 | 18,000 | 1,458 |
| 15 | 19,500 | 2,041 |
| 16 | 21,000 | 2,857 |
| 17 | 22,500 | 3,001 |
| 18 | 24,000 | 5,600 |
| 19 | 25,500 | 7,841 |
| 20 | 27,000 | 10,977 |
| 21 | 28,500 | 15,367 |
| 22 | 30,500 | 21,515 |
| 23 | 32,500 | 30,121 |
| 24 | 34,500 | 42,168 |
| 25 | 40,000 | 71,687 |
Extra Effects: Maximizing this facility’s level is important because you’ll get an increased Crew HP by 5%. This will provide more health for them that lets them withstand more attacks compared to their opponents. This is important for defending your turf, as well as during attacks that you initiate versus others.
The Safehouse
What if you’re under attack, and you aren’t strong enough? Will you just watch as your turf gets plundered and you lose your troops? Thankfully, not all is lost if this happens. The Safehouse is a facility that requires your attention should someone send a march to your turf.
If you check your incoming opponents, or if there’s a raid that will arrive, you’ll want to protect your Underboss as well as Associates, right? After all, you have spent a lot of time training your associates, you wouldn’t want them to die. Your Underboss also has specialties that provide bonuses to your turf, so if they get captured, then you won’t be able to use them.
The Safehouse lets you hide your Underboss and Associates for a time period of your choice. This doesn’t happen automatically however, and you must be in the game just in case any attack occurs. You can keep them in the safe house for 1 hour, up to 12 hours in total. This is useful if your turf doesn’t have a shield, and if you’re planning to go to sleep.
This facility provides this feature as is, and there’s no upgrades that you need to do. So use this according to your liking since it helps protect your invested associates and underboss from harm. Checking your training center, hospital, and safehouse are all important facilities in order to ensure your turf strength is maintained.
We hope that this guide helps you with keeping your associates trained, and safe. We’ll be creating more guides to go in-depth with other features of the game as well so please stay tuned to our other pages!
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