Dream Escape - Room Escape Game

Chapter 3 - Part 2


Dream Escape - Room Escape Game Guide
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Chapter 3 - Part 2


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This is our guide to Part 2 of Chapter 3 of Dream Escape, another mysterious escape room game from Jusha.

You are working your way through the hospital and have reached the Red door and entered the Examination room.
Chapter 3 - Part 2

Tap to view the open cabinet on the right.
Collect a knob and a clock
Chapter 3 - Part 2



Then on the floor to the right by the cabinet collect a 'Telescopic rod lacking a rocker'.
View the bed in the center and collect from underneath an 'accumulator' (battery) and from the top collect a resistor.
Now view the bench at the back. There are some colored tubes and a graph.
Chapter 3 - Part 2
Hint: you can change the height of the colors in the tubes by tapping the buttons.
Solution: match the height of the tubes to match the pattern on the graph: heights:
Chapter 3 - Part 2
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Collect another weight.

Combine the Telescopic rod with the telescopic rocker to get an extension rod, then tap to view the ceiling light on the right.
Use the rod to collect the 'Wire Plug' that is hanging.
Chapter 3 - Part 2

Now combine the accumulator and the wire to make a rechargeable battery.
Next, tap on the bottom right wall behind the wheelchair.
Collect a weight from the ground and then use the battery on the wall socket.
Chapter 3 - Part 2



Collect a fully charged battery.
Chapter 3 - Part 2

Now view the bed again and add the battery to the bottom of the lamp on the left. The lights turn on.
Look on the bed for a clue. A clock face.
Chapter 3 - Part 2



View the clock in your inventory and set the time to match.
Chapter 3 - Part 2Show
Collect a Seahorse key

Go back to the office room and tap on the cupboard on the left. This has seahorse handle and a lock.
Chapter 3 - Part 2
Use the seahorse key to open the lock. Collect another weight.



Then move to the archive room. On the floor to the left is a wire box.
Chapter 3 - Part 2
Add the knob to this to open it and collect a fourth weight.

Go back to the exam room and view the open cabinet on the right again to see some scales.
Hint: place the 4 weights on the scales to make them balance.
Solution: Chapter 3 - Part 2Show



Collect a translucent paper.

On the left of the room tap the red curtain to open it and then on the white board behind.
Chapter 3 - Part 2
Add the translucent paper to get a number clue.
On the floor bottom left is a floor safe. View this.
Chapter 3 - Part 2
Use the number found above to open the cover.
Code: 3692Show



There is now a puzzle to open the second door.
Chapter 3 - Part 2
Press the 3 button on the left to move the sliders around the circular tracks. Once the center disc rotates enough it will open.
Collect a Green key

You can now open the green door and enter the Laboratory.
Chapter 3 - Part 2



First view the stool on the bottom right and collect a key from the top and a bead from the left side wheel.
Chapter 3 - Part 2

Tap on the blue doors bottom center in the middle of the central cupboards. Use the key to open the locked door and collect a small vacuum cleaner.
Chapter 3 - Part 2



Combine the small vacuum cleaner with the thin tube to make an 'Available vacuum cleaner'
Now tap to view the tall flask on the floor bottom right.
Chapter 3 - Part 2

Use the vacuum cleaner on this to collect a second bead.

Next collect a small black clean bench switch from the top of this central work surface. Then view the cabinet on the back wall.
Chapter 3 - Part 2
Add the clean bench switch on the right and tap it top open the front.
Collect 'Wrench body part and a 'weird metal piece'.



Next view the notice board on the left. Collect from the lower right a 'Color-developing silicone plate'.
Note the 4 smiley faces on the board, this is a clue.
Chapter 3 - Part 2

Go back to the store room and tap on the far left movable shelf. There are 4 smiley face buttons here.
Hint: tap them to rotate them
Solution: Set them as seen in the clue above.
Chapter 3 - Part 2
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Collect wrench parts
Combine the wrench body parts and the wrench parts to make a wrench.

Go back to the laboratory (Green) and view the red wall cabinet on the far right.
Chapter 3 - Part 2

Use the wrench to open this and collect the Petri Dish and the Reagent.
View the Petri dish on your inventory to see a clue.
Chapter 3 - Part 2Show



View the 'Color-developing silicone plate' in the inventory and add the Reagent to it.
This will reveal a clue with a snake pattern.
Chapter 3 - Part 2Show

Next tap to view the box on the left of the central work area.
Chapter 3 - Part 2
Place the 2 beads onto the top. Then you can move them to fit a pattern.
Solution: Follow the 4 green patches on the petri dish. Show
You can then open the lid.



Inside, add the snake head status to the star slider. You can then solve this puzzle.
Chapter 3 - Part 2
Solution: move the snake head from the top left in the shape of the clue found on the silicone plate.
Right, Down, Left, Down, Right, Up, Right, Down.
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Collect a key

Tap tap on the tall shelves on the left wall (the one on the right) to see this set of folders and flasks.
Chapter 3 - Part 2



Hint: tap pairs of folders or of flasks to swap their positions.
Solution: note the plus symbols on the left of the shelves and the S (lightning bolt) symbols on the right.
First organise the + folders on the left and S on the right.
Then arrange them by the curve shapes.
Next move the + flasks to the top shelf and the S to the bottom.
Then arrange them in the same color order as the colors on the folders above.
Last 2 on the bottom right need swapping
Chapter 3 - Part 2
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A secret door will appear.
Use the key to open the secret door and go through to the hidden biological lab.
Chapter 3 - Part 2



From the bench on the left collect Veterinary Anesthetics.
From the ground by the animal cage collect a gold 'petal'.

Tap to view the goat and use the anesthetics on it to make it fall asleep. Collect a dagger from the horns.
Chapter 3 - Part 2

Above the cage is a shark model, view this.
Chapter 3 - Part 2
Add the weird metal piece to the slot at the bottom and you can then collect another petal from its mouth.



Next tap the box on the bottom left to see a dead bird. Use the dagger on it to open it and collect a small pyramid model.
Chapter 3 - Part 2
Exit the room and go to the office room .
View the center drawer on the table in the middle.
Chapter 3 - Part 2
Add the pyramid model to the open slot and then collect a 'slideshow' from the drawer.



Go back to the animal laboratory and view the work bench on the left to see a slide projector.
Chapter 3 - Part 2
Collect a third resistor from the right and then add the slide to the projector. You will see a clue.
COREShow

Next view the small box on the floor to the right. This has a 4 letter code lock.
Chapter 3 - Part 2
Enter the clue from above.
Collect a Clockwork.



Next, view the cage on the top right. There is a mechanical owl in it.
Chapter 3 - Part 2
Open the door and use the clockwork on the owl. Collect another petal.

View the tank of water on the right and tap on the box at the bottom to see the lock.
Chapter 3 - Part 2
Add the 3 petals to it. Open and collect the Handle.



Now exit the room and go to the Elevator at the end of the corridor.
View the control panel on the right of the door.
Chapter 3 - Part 2
You should have 4 resistors and the handle.
Place them all and then flip the switch to let you move to the second floor.
Enter the clock tower.
Chapter 3 - Part 2



Tap to use the telescope and look through. You can move the view around to see different planets.
Note the positions of the ones you can see.
Chapter 3 - Part 2

Go back into the elevator and look at the pattern of buttons on the seat.
Chapter 3 - Part 2
Solution: Tap the buttons that match the positions of the plants. North-east, East, South, West.Show
Collect another slide



Use the control to go back downstairs and then move to the animal lab room. Use the slide projector and add the new slide to get a number clue.
3428Show

Go back to the elevator to return to the second floor.
Before exiting the elevator tap the lamp on the left to view a clue on the shade.
Chapter 3 - Part 2Show

Exit to the clock tower and tap to view a box on the bottom left corner.
Use the code just found to open it.
Collect a hook.
Now tap the cogs on the right and add the hook to the chain to fix it.
Chapter 3 - Part 2



Above the cogs is a clock on the rail. View this.
Chapter 3 - Part 2

Use the Tick and X to set the time on the clock.
Solution: From the elevator lamp you see a line with a tick and a line with an X. Use the angle that these lines are at.Show

The bell rings and lifts. Collect a Cube
Now view the wall box on the left of the bell.
Chapter 3 - Part 2



Add the cube to it.
Solve the puzzle, tap the block to find a hidden hand item. It is random.
Once done, collect the 'metal palm' hand. The outside lights will come on.
Chapter 3 - Part 2

Go back down to the first floor and exit the hospital to the front grounds again.
Chapter 3 - Part 2



View the angel statue with the hand in the center and follow the conversation.
Once done add the had to the plinth and the statue will move.
You find a note regarding a library so that is where you must go next.
Chapter 3 - Part 2

This completes Chapter 3, You can move on to Chapter 4


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