General Tips and Tricks
General Tips and Tricks
OTTTD Guide
OTTTD Guide
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- In the early stages, always have an Engineer handy. He can keep your towers up and running so you can use the money to buy other towers or upgrade them instead of spending it for repairs. Take note that other soldiers can also repair towers but only those close to them and not as fast/ effective as an engineer.
- [Developer Tip] If you choose not to roll with the Engineer in your squad, you lose a lot maintenance capabilities. You can very easily offset this by using one or two well-placed Shield Emitter towers. They have a wide radius and will deploy shields (up to 3 at max level) only as towers and heroes that have taken damage - ensuring they go to the right place.
- [Developer Tip] Pick a hero that you'll spec out as a back-line defender. You'll keep them close to the HQ specifically to guard it. When an enemy is at your HQ, you can use heroes to distract them and draw fire away from it. The Assault class is particularly good for the role as he has best suite of passive skills for the job, but any class is viable - give them plenty of endurance and if possible, the "HQ Defender" passive skill.
- [Developer Tip] Look for heroes that you can spec to work well together in a squad. A good example is pairing the Recon and Rocketeer, with the Recon's "Mark Enemy" skill sending the Rocketeer's ammunition all over the map. Another example is the Bombardier's "Nowhere to Run" passive skill that works well with the Saboteur's active skills that slow down enemy movement.
- [Developer Tip] Watch out for damage resistances on enemies, which you can see by tapping the enemy (with no hero selected). Steamcrust enemies are commonly armoured, giving them very high impact resistance (against gatlings, machine guns). Black variants of armoured units additionally have some fire resistance (rockets, grenades). The Horror Dimension more commonly has energy resistant units, but is actually quite mixed in later levels.
- The Scientist’s "Field Professor" ability lets everyone in the same battle as him to earn more experience. This is great when you’re grinding your soldiers to get more skill points and unlock more skills.
- For grinding money and experience, the best stage so far is 08: Mid Boss Airfield The stage will end as soon as you destroy the lone flying shark. This can be achieved by installing several rocket towers or AA batteries and having a Rocketeer in your team, especially when you have several skills unlocked already.
- Don't overstretch your defenses. It won't help having too many weak towers if you can't maintain, upgrade or defend them. There will be stages where you'll want to focus your defenses and heroes in a chokepoint or bottleneck so save up enough money to fully upgrade the surrounding towers. Upgraded towers can be powerful but expensive to upgrade and maintain. Make sure you don't carelessly place them on far, isolated parts of the map.
- When congregating your heroes in one bottleneck, you may want to consider building a Healthgun to keep their HP up at all times. A fully upgraded healthgun can instantly heal a hero, making him practically immortal. This is great if you're planning to use support units in the frontlines or if you want specific heroes to use their AoE (area of effect) abilities. A dead hero can put you to a disadvantage since they'll remain dead for the duration of the battle.
- You can maximize long-ranged heroes by moving them up in the same areas in the map. Units like Recon, Rocketeer and Bombardier can take advantage of their range and snipe enemies even before they reach your main line of defense.
- Most of your towers and heroes can also target airborne enemies.
- Give your HQ the capability to defend itself. Usually, your HQ will have a mounted weapon as soon as the battle starts, depending on the stage. Remember that you can sell this default mounted weapon and change it to something else as you see fit.
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