13: Giles Clan Factory
OTTTD Guide
This map has a long, winding path which allows long-ranged towers such as the Blamwitzer to get most out of their reach and damage enemies before reaching your main defenses. The third wave will introduce you to a slow-moving but shield-generating tank enemy. The last wave will have two of these. One good strategy is to have a healthgun in the middle of the map and concentrate your heroes in the middle. Place some blamwitzers in the eastern road to allow them to fire upon the enemies as they emerge from the northwest spawn point.
Put short-range towers like Deathbeamers and shock towers along the western road to slow down enemies and damage them along the way. Flying enemies will appear from the east but since the blamwitzers can target them, you shouldn’t worry about getting invaded from the air. Just make sure to upgrade them to be able to deal with aerial targets faster. If you have spare cash, have an AA battery placed near your base and maybe place a velocadrone to patrol the area near your HQ to take out any small enemy that may get past your initial defenses.
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