09: The Clearing
OTTTD Guide
The recommended setup here will be a Saboteur, Engineer and an Assault. There are three paths that the enemies can take and they’re fairly easy to defend. The saboteur will be your main player here. Place some mines near the base so you can make the most out of them. Leave him near the base and build two towers that you can fully upgrade or change. Take note that you can place mines anywhere (including under moving enemies) so use this advantage to lay down some traps around your base.

Velocadrone, these are another form of gatling towers. Build at least another one near the base so you’ll have two airborne drones to cover the area. Your Assault hero will need to move to different paths, depending where additional firepower is needed. Your engineer can be stationed near the towers to the west so he can assist repairing them. Your saboteur should stay near the base. He’s not a frontline unit so make sure he’s not standing along the enemies’ path.

The last wave of enemies consists of slow but high armored, high HP teddy bears. Shock towers will allow you to slow them down further while pulse cannons can rip them to shreds.
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